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Git Commits -> Revision f590ffd

Revision f590ffd by Campbell Barton (master)
May 7, 2009, 14:53 (GMT)
[#18645] Texture painting smudge brush darkens images - 2.49RC1
not fixed but the problem is now less bad when projection painting, bilinear interpolation was rounding down.
- added gameOb.attrDict to get the internal gameObject dict.
- mesh.getVertex wasnt setting an exception.

Commit Details:

Full Hash: f590ffdadc0dceac9d37d30dc565ca083c3c7fca
SVN Revision: 20096
Parent Commit: 42557f9
Lines Changed: +32, -18

5 Modified Paths:

/source/blender/imbuf/intern/imageprocess.c (+6, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+11, -14) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021