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Git Commits -> Revision f5c3c62

Revision f5c3c62 by Mitchell Stokes (master)
April 24, 2014, 02:39 (GMT)
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController

This was the last item in KX_ConvertPhysicsObject. Therefore,
KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been
removed.

Commit Details:

Full Hash: f5c3c624f8e62f266994be42fa4c85ce579321c0
Parent Commit: 4e5e3a9
Lines Changed: +47, -143

2 Deleted Paths:

/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+0, -43)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+0, -87)

10 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+0, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+0, -1) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+0, -1) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+0, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+2, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+35, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -0) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+5, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021