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Git Commits -> Revision f75ca60
Revision f75ca60 by Mitchell Stokes (master) February 10, 2013, 08:28 (GMT) |
BGE: Make sure we are writting to the depth buffer when rendering alpha polygons for shadows. Otherwise alpha shadows won't work! |
Commit Details:
Full Hash: f75ca60a1c55388334a3b85934bd23a122c6b92c
SVN Revision: 54422
Parent Commit: 63af706
Lines Changed: +2, -1
1 Modified Path:
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+2, -1) (Diff)