Blender Git Loki

Git Commits -> Revision f919c5c

January 22, 2015, 18:50 (GMT)
Calculate normals and use smooth shading in the strand direction for
child hulls.

Note that the perpendicular direction around the hair bundles is not
smooth-shaded. Smooth shading doesn't make as much sense there because
large angles are common in this direction and give awkward shading
results.

Commit Details:

Full Hash: f919c5c700d4b546a2cb72fd2818b30872ccf73d
Parent Commit: 07a49a9
Lines Changed: +46, -37

1 Modified Path:

/source/blender/editors/space_view3d/drawobject.c (+46, -37) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021