Blender Git Commit Log
Git Commits -> Revision f919c5c
Revision f919c5c by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 22, 2015, 18:50 (GMT) |
Calculate normals and use smooth shading in the strand direction for child hulls. Note that the perpendicular direction around the hair bundles is not smooth-shaded. Smooth shading doesn't make as much sense there because large angles are common in this direction and give awkward shading results. |
Commit Details:
Full Hash: f919c5c700d4b546a2cb72fd2818b30872ccf73d
Parent Commit: 07a49a9
Lines Changed: +46, -37
1 Modified Path:
/source/blender/editors/space_view3d/drawobject.c (+46, -37) (Diff)