Blender Git Loki
Git Commits -> Revision f9914a8
Revision f9914a8 by Clément Foucault (draw-colormanagement) January 31, 2020, 18:40 (GMT) |
Overlay: Armature: Fix look regression because of linear space rendering If rendering using linear color the blending of color is different. So we compensate by using non linear mix of the color inside the shader and modify color mixing on the cpu. |
Commit Details:
Full Hash: f9914a8ef99114a68b4ef35bc0a118cd371f260c
Parent Commit: fe327c0
Lines Changed: +8, -17
4 Modified Paths:
/source/blender/draw/engines/overlay/overlay_armature.c (+5, -14) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+1, -1) (Diff)