Blender Git Loki
Git Commits -> Revision f9ca750
Revision f9ca750 by Clément Foucault (master) June 7, 2018, 16:01 (GMT) |
Wireframe: Change / Optimize the limited wireframe visibility option. This make the limited wireframe not a performance problem anymore. However, this does change the number of edges displayed as the threshold is now computed per vertex instead of per edges. For this reason we extended (internaly) the range of the slider so that the users can hide more edge. |
Commit Details:
Full Hash: f9ca750bdf5e071eb240b55ee1e701e04dd7423c
Parent Commit: 3823287
Lines Changed: +31, -130
8 Modified Paths:
/source/blender/draw/intern/draw_cache.c (+0, -11) (Diff)
/source/blender/draw/intern/draw_cache.h (+0, -2) (Diff)
/source/blender/draw/intern/draw_cache_impl.h (+0, -2) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+0, -45) (Diff)
/source/blender/draw/modes/overlay_mode.c (+3, -8) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl (+15, -17) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+12, -44) (Diff)
/source/blender/draw/intern/draw_cache.h (+0, -2) (Diff)
/source/blender/draw/intern/draw_cache_impl.h (+0, -2) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+0, -45) (Diff)
/source/blender/draw/modes/overlay_mode.c (+3, -8) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl (+15, -17) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+12, -44) (Diff)