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Git Commits  -> Revision f9cfb22
		
			
			
		
Revision f9cfb22 by Clément Foucault (master) May 12, 2018, 21:28 (GMT)  | 
Eevee: Depth of field: Smooth out bokeh shape. Due to the scatter operation being done at half resolution, undersampling is visible at bokeh shape edges (because of the hard cut). This commit adds a smoothing function to minimize the problem. Also optimize the bokeh shape parametrization by precomputing a lot of constants.  | 
Commit Details:
Full Hash: f9cfb221d64a8f7b5bb89ee36d5ac594d6da34ff
Parent Commit: 74a08cf
Lines Changed:  +51,  -23
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+10, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl (+27, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl (+13, -6) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl (+27, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl (+13, -6) (Diff)


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