Blender Git Loki
Git Commits -> Revision fa1abf5
July 8, 2016, 00:22 (GMT) |
update "bound" flag of GPU strand shaders Not sure how useful it is to track this. Just making it consistent. "bound" only stays in sync with GL if we are careful to use the GPU_strand_shader_bind/unbind functions. Rogue calls to GPU_shader_bind update GL's state without updating strand shader's "bound" flag. |
Commit Details:
Full Hash: fa1abf564e9d551db6d5be38891d246a055300c7
Parent Commit: f037fdf
Lines Changed: +3, -1
1 Modified Path:
/source/blender/gpu/intern/gpu_strands.c (+3, -1) (Diff)