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Git Commits -> Revision fba94ef

Revision fba94ef by Ton Roosendaal (master)
December 7, 2005, 15:07 (GMT)
Orange: Custom drawing types for bones in Poses!

In Armature Pose-bone panel, the 'hide' button got replaced with a button
where you can type (TAB complete works) a name for a Mesh Object. It then
draws that Object instead of the indicated bone drawing type.

Fixes for bone layers:
- Akey in Editmode didnt work proper (now deselects all non visible bones
too. selection for editmode works on the vertices, not bones...
- Snap in Editmode now respects layers

Commit Details:

Full Hash: fba94ef97ae51b74b4f13d9f3ffc226204330a07
SVN Revision: 6048
Parent Commit: 5a514ae
Lines Changed: +104, -85

9 Modified Paths:

/source/blender/blenkernel/intern/object.c (+2, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/include/BDR_drawobject.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)
/source/blender/src/buttons_editing.c (+47, -47) (Diff)
/source/blender/src/drawarmature.c (+15, -10) (Diff)
/source/blender/src/drawobject.c (+5, -2) (Diff)
/source/blender/src/edit.c (+20, -17) (Diff)
/source/blender/src/editarmature.c (+11, -8) (Diff)
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