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Git Commits -> Revision fbf7e5a

Revision fbf7e5a by Clément Fukhaut (pbr-viewport)
June 4, 2016, 19:38 (GMT)
-Finished SSR Integration
-Added HiZ bufffer generation for future HiZ raytracing
-Rewritten probe choosing code
-Fixed glossy aniso mistakes

Commit Details:

Full Hash: fbf7e5acfb5085bcec2fc49c2cd673b741c40ffd
Parent Commit: d7d0166
Lines Changed: +381, -128

2 Added Paths:

/source/blender/gpu/shaders/gpu_shader_downsample_maxz_frag.glsl (+65, -0) (View)
/source/blender/gpu/shaders/gpu_shader_downsample_maxz_vert.glsl (+6, -0) (View)

16 Modified Paths:

/source/blender/editors/space_view3d/view3d_draw.c (+6, -4) (Diff)
/source/blender/gpu/CMakeLists.txt (+4, -0) (Diff)
/source/blender/gpu/GPU_framebuffer.h (+2, -0) (Diff)
/source/blender/gpu/GPU_pbr.h (+2, -0) (Diff)
/source/blender/gpu/GPU_shader.h (+4, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+30, -32) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+66, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+11, -5) (Diff)
/source/blender/gpu/intern/gpu_pbr.c (+50, -9) (Diff)
/source/blender/gpu/intern/gpu_probe.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+26, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+13, -14) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+90, -57) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -1) (Diff)
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