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Git Commits -> Revision fd4f766

Revision fd4f766 by Clément Foucault (tmp-gltexture)
September 4, 2020, 20:19 (GMT)
GLTexture: Add validation for empty slots before drawing

This is to have better error detection in debug builds.
This is not a replacement for a full check like in renderdoc but it
might catch some issues early on.

Commit Details:

Full Hash: fd4f766d582e86133f9f1fd4f4f808d91411c24a
Parent Commit: 922abf3
Lines Changed: +35, -1

4 Modified Paths:

/source/blender/gpu/intern/gpu_shader_interface.hh (+5, -0) (Diff)
/source/blender/gpu/opengl/gl_debug.cc (+17, -1) (Diff)
/source/blender/gpu/opengl/gl_state.cc (+11, -0) (Diff)
/source/blender/gpu/opengl/gl_state.hh (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021