Revision 9077890 by Schoen (cycles_disney_brdf) April 3, 2017, 06:47 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
Revision 76eebd9 by Schoen (cycles_disney_brdf) March 30, 2017, 13:34 (GMT) |
Updated copyright for the new files. |
Revision 013f4a1 by Schoen (cycles_disney_brdf) March 30, 2017, 13:32 (GMT) |
Switched from multiplication of base and subsurface color to blending between them using the subsurface parameter. |
Revision 482ec5d by Schoen (cycles_disney_brdf) March 13, 2017, 14:47 (GMT) |
Fixed a bug that caused an additional white diffuse closure call when using path tracing. |
February 6, 2017, 10:32 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
February 6, 2017, 10:30 (GMT) |
Fixed the broken GLSL shader and implemented the Disney BRDF in the real-time view port. |
February 3, 2017, 13:24 (GMT) |
Fix to comply strict compiler flags and some code cleanup |
January 24, 2017, 08:59 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
January 24, 2017, 08:28 (GMT) |
Renamed the Disney BSDF to Principled BSDF. |
December 2, 2016, 12:55 (GMT) |
Removed reflection call when roughness is low because of artifacts. |
November 16, 2016, 08:22 (GMT) |
Indication if to use fresnel is now handled via the type of the BSDF. |
November 11, 2016, 12:04 (GMT) |
Fixed an error in the clearcoat where it appeared too bright for default light sources (like directional lights) |
November 7, 2016, 11:04 (GMT) |
Resolved inconsistencies in using tabs and spaces |
November 7, 2016, 07:13 (GMT) |
Improved the clearcoat part by using GTR1 instead of GTR2 |
October 31, 2016, 10:31 (GMT) |
Use reflection BSDF for glossy reflections when roughness is 0.0 to reduce computational expense and some code cleanup Code cleanup includes: - Code style cleanup and removed unused code - Consolidated code in the bsdf_microfacet_multi_impl.h to reduce some computational expense |
October 26, 2016, 06:51 (GMT) |
Fixed glossy reflections and refractions for low roughness values and cleaned up the code. For low roughness values, the reflections had some strange behavior. |
October 25, 2016, 10:37 (GMT) |
Removed default values in setup functions and added extra functions for GGX with fresnel. |
October 25, 2016, 09:09 (GMT) |
Switched from uniform to cosine hemisphere sampling for the diffuse and the sheen part. |
October 24, 2016, 14:17 (GMT) |
Removed the color parameters from the diffuse and sheen shader and use them as closure weights instead. |
October 24, 2016, 07:57 (GMT) |
Fixed the issue with artifacts when using anisotropy without linking the tangent input to a tangent node. |
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