November 26, 2017, 20:25 (GMT) |
Cycles: Code style cleanup |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed Embree Volume rendering when the camera is inside a volume |
November 26, 2017, 20:25 (GMT) |
Cycles: Matched motion interpolation to Embree's interpolation When Embree is turned on, the transform matrices of motion steps are now interpolated linearly (the wrong way). Cycles itself has a better way of interpolating, but when mixing it with Embree's direct matrix interpolation, it results in artefacts. |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed a crash when setting up Embree hair curves |
November 26, 2017, 20:12 (GMT) |
Cycles: Fixed wrong Embree line intersections Line segments should not go through the backfacing test. |
November 26, 2017, 20:12 (GMT) |
Cycles: Set the compact flag on Embree to save memory |
November 26, 2017, 20:12 (GMT) |
Cycles: removed use of constexpr to stay compatible with pre-C++11 compilers |
November 26, 2017, 20:12 (GMT) |
Cycles: Extended Embree integration Implemented ribbon curves and thick curves for hair. Embree now obeys the static/dynamic BVH setting. |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed some warnings in embree integration |
November 26, 2017, 13:45 (GMT) |
Cycles: improvements to hair rendering using embree |
November 26, 2017, 13:45 (GMT) |
Cycles: improved defaults for embree option, enable embree in the UI only when a CPU device is selected |
November 26, 2017, 13:45 (GMT) |
Cycles: Added Embree to Unix CMake files |
November 26, 2017, 13:45 (GMT) |
Cycles: Fixed parametric coordinates for hair intersections with Embree |
November 26, 2017, 13:45 (GMT) |
Cycles: embree hair now uses curve and not line segments, no more intersection filters for closest hit queries |
November 26, 2017, 13:45 (GMT) |
Cycles: Added runtime checks for Embree build. If Embree is not configured correctly, it will print warnings to the console. |
November 26, 2017, 13:45 (GMT) |
Cycles: Added support for BVH refitting/dynamic meshes with embree |
November 26, 2017, 13:45 (GMT) |
Cycles: prevented interactive rendering from crashing with Embree when objects are made invisible - RTCScenes now only get deleted by the top level BVH |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed Windows build with Embree |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed Embree transparent shadow ray intersection to terminate properly when opaque objects are hit |
November 26, 2017, 13:45 (GMT) |
Cycles: added memory and progress callbacks to embree |
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