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Blender Git "cycles_kernel_split" branch commits.

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May 5, 2015, 12:59 (GMT)
Refactor : Add assert and comment for clos_max
May 5, 2015, 12:41 (GMT)
Account for d_data memory in 'get_scene_specific_mem_allocated'
May 5, 2015, 12:28 (GMT)
Refactor : Place output arguments at end of list and remove unused arguments
May 5, 2015, 09:27 (GMT)
Remove un-necessary back-slash in macro definition
May 5, 2015, 09:19 (GMT)
Rename program_names with enums in OpenCLCache
May 5, 2015, 06:45 (GMT)
Remove ShaderData variable count macros
May 5, 2015, 06:45 (GMT)
Don't use variable count macros to calc ShaderData_SOA size
May 5, 2015, 06:45 (GMT)
Don't use variable count macros to calc ShaderData size
May 5, 2015, 06:45 (GMT)
Reshuffle ShaderData variables and add padding
May 5, 2015, 06:45 (GMT)
Use kernel_shaderdata_vars.h for ShaderData decl
May 5, 2015, 06:45 (GMT)
Add ShaderData variable header file
May 5, 2015, 06:45 (GMT)
De-duplicate direct_emissive_eval function
May 5, 2015, 06:45 (GMT)
Make use of isect in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
May 5, 2015, 06:45 (GMT)
De-duplicate shadow_blocked function
May 5, 2015, 06:45 (GMT)
Make use of sd in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
May 5, 2015, 06:45 (GMT)
Make the use of Ray in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
May 5, 2015, 06:45 (GMT)
De-duplicate shader_setup_from_background function
May 5, 2015, 06:45 (GMT)
De-duplicate object_dir_transform function
May 5, 2015, 06:45 (GMT)
Remove '#ifndef __SPLIT_KERNEL__' around shader_eval_displacement
May 5, 2015, 06:45 (GMT)
De-duplicate object_normal_transform function
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021