May 5, 2015, 12:59 (GMT) |
Refactor : Add assert and comment for clos_max |
May 5, 2015, 12:41 (GMT) |
Account for d_data memory in 'get_scene_specific_mem_allocated' |
May 5, 2015, 12:28 (GMT) |
Refactor : Place output arguments at end of list and remove unused arguments |
May 5, 2015, 09:27 (GMT) |
Remove un-necessary back-slash in macro definition |
May 5, 2015, 09:19 (GMT) |
Rename program_names with enums in OpenCLCache |
May 5, 2015, 06:45 (GMT) |
Remove ShaderData variable count macros |
May 5, 2015, 06:45 (GMT) |
Don't use variable count macros to calc ShaderData_SOA size |
May 5, 2015, 06:45 (GMT) |
Don't use variable count macros to calc ShaderData size |
May 5, 2015, 06:45 (GMT) |
Reshuffle ShaderData variables and add padding |
May 5, 2015, 06:45 (GMT) |
Use kernel_shaderdata_vars.h for ShaderData decl |
May 5, 2015, 06:45 (GMT) |
Add ShaderData variable header file |
May 5, 2015, 06:45 (GMT) |
De-duplicate direct_emissive_eval function |
May 5, 2015, 06:45 (GMT) |
Make use of isect in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked |
May 5, 2015, 06:45 (GMT) |
De-duplicate shadow_blocked function |
May 5, 2015, 06:45 (GMT) |
Make use of sd in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked |
May 5, 2015, 06:45 (GMT) |
Make the use of Ray in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked |
May 5, 2015, 06:45 (GMT) |
De-duplicate shader_setup_from_background function |
May 5, 2015, 06:45 (GMT) |
De-duplicate object_dir_transform function |
May 5, 2015, 06:45 (GMT) |
Remove '#ifndef __SPLIT_KERNEL__' around shader_eval_displacement |
May 5, 2015, 06:45 (GMT) |
De-duplicate object_normal_transform function |
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