March 12, 2014, 13:39 (GMT) |
Special handling for bones (when doing RNA lookups) |
March 12, 2014, 13:39 (GMT) |
Add node types for sequencer - subcomponent of Scene |
March 12, 2014, 13:39 (GMT) |
Support for sequencer in query lookup |
March 12, 2014, 13:39 (GMT) |
Separate camera graph-building code out into a separate function |
March 12, 2014, 13:39 (GMT) |
Porting over graph building code for lamps |
March 12, 2014, 13:39 (GMT) |
Stub for graph building of lamp data |
March 12, 2014, 13:39 (GMT) |
Separate lamp graph building code to a separate function |
March 12, 2014, 13:39 (GMT) |
Allow the bone lookups to work for bone ops too This of course depends on there being only 1 bone op node with exact same name as component node... |
March 12, 2014, 13:39 (GMT) |
Stub for API method to look up appropriate node querying conditions given just Pointer+Prop |
March 12, 2014, 13:39 (GMT) |
WIP changes to find bone component from pose component TODO: we now have a problem locating specific bone operations from bone, as they all have same name! |
March 12, 2014, 13:39 (GMT) |
Stub for function to figure out query conditions given rna pointer Currently, this just defines the default return values, in absence of any additional handling which may arise if we find anything interesting. |
March 12, 2014, 13:39 (GMT) |
Bone graph building creates Bone Components now |
March 12, 2014, 13:39 (GMT) |
Moved low-level node-finding code over to depsgraph_query.c |
March 12, 2014, 13:39 (GMT) |
Building constraints now only needs to know about the "container" component node to add to |
March 12, 2014, 13:39 (GMT) |
Various comment fixes for dividers |
March 12, 2014, 13:39 (GMT) |
Comments cleanup |
March 12, 2014, 13:39 (GMT) |
Skeleton DEG_get_node_*() API functions for getting nodes when we only know RNA Pointers |
March 12, 2014, 13:39 (GMT) |
Use standard component logic for bone component |
March 12, 2014, 13:39 (GMT) |
Placeholder flags define for subgraph node This may/may not be needed, and may/may not have all the flags we need |
March 12, 2014, 13:39 (GMT) |
Added bone component struct |
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