March 12, 2014, 13:39 (GMT) |
Added note about how constraints are represented + create constraints "stack eval" node |
March 12, 2014, 13:39 (GMT) |
Stub functions for building subgraphs from groups |
March 12, 2014, 13:39 (GMT) |
Spline IK eval graph building |
March 12, 2014, 13:39 (GMT) |
Copying over logic for IK constraint parent-chain walking from depsgraph.c |
March 12, 2014, 13:39 (GMT) |
Code for linking IK solver eval step to affected bones * Added a new operation node "type tag" for evaluation processes which take the "final" transform results and perform some "final final" modifications which can only be done when looking at more than one item at a time. Examples of this include IK Solvers and Rigidbody Sim Steps |
March 12, 2014, 13:39 (GMT) |
Stub functions for handling IK-Solver Eval Nodes |
March 12, 2014, 13:39 (GMT) |
Some more stubs and ported over code for shading-related nodetrees + datablocks |
March 12, 2014, 13:39 (GMT) |
Copying over logic for building world graph from materials TODO: perhaps there needs to be a base function for performing the graph building functionality on these types of ID-blocks? |
March 12, 2014, 13:39 (GMT) |
Rough port of material graph building |
March 12, 2014, 13:39 (GMT) |
Fleshing out includes - adding all common includes which we're likely to need |
March 12, 2014, 13:39 (GMT) |
Building for Texture stacks |
March 12, 2014, 13:39 (GMT) |
Fix incorrect old references |
March 12, 2014, 13:39 (GMT) |
Added stubs for handling IK constraint eval steps |
March 12, 2014, 13:39 (GMT) |
Porting over code to clear ID-tags on datablocks which we perform recursive building with |
March 12, 2014, 13:39 (GMT) |
Stub for defining shader-nodes graph |
March 12, 2014, 13:39 (GMT) |
Restore missing brace |
March 12, 2014, 13:39 (GMT) |
Stub for particle-systems stuff |
March 12, 2014, 13:39 (GMT) |
Stub for compositing |
March 12, 2014, 13:39 (GMT) |
Hook up DEG_get_node_from_pointer() logic |
March 12, 2014, 13:39 (GMT) |
Sequence strip handling for RNA -> DepsNodes |
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