Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

Page: 105 / 129

July 29, 2014, 17:51 (GMT)
fix for crash at changing mass when not at frame 1
July 28, 2014, 14:50 (GMT)
delete constraints always now before deleting meshislands, may crash otherwise
July 27, 2014, 18:28 (GMT)
allow convert to object for modifier on non mesh objects too
July 27, 2014, 15:27 (GMT)
typo: used SURF instead of SURFACE, prevented panels showing up correctly
July 27, 2014, 15:21 (GMT)
added possibility to fracture text directly
July 27, 2014, 10:36 (GMT)
fix for editmode selection bug, added new option "auto execute" -> enable for editing, disable for simulation
July 26, 2014, 16:47 (GMT)
crash fix for pressing "use constraints" prior to execute fracture
July 26, 2014, 11:33 (GMT)
another fix for the update bug, this time it really should work...
July 26, 2014, 09:57 (GMT)
added support for inner vertex group... WARNING: this is still UNSTABLE
July 25, 2014, 21:57 (GMT)
forgot to change one BLI_temporary_dir() call to BLI_temp_dir_base()
July 25, 2014, 19:16 (GMT)
change: rebuilding constraints should work now, BUT you have to put a modifier on all rigidbody objects now, otherwise the regular active rigidbody object will be reset when continuing an interrupted simulation, need to investigate why...
July 25, 2014, 18:32 (GMT)
fix for re-enabling the constraints, takes now all objects into account in the first sim step
July 25, 2014, 14:55 (GMT)
fix for constraint update bug, all constraints must be re-enabled after a fracturing run if they are not recreated
July 25, 2014, 14:55 (GMT)
removed compound shape from RNA (did not work with modifier)
July 25, 2014, 10:08 (GMT)
crash fix with other pointsources, forgot to initialize counts to 0...
July 23, 2014, 19:28 (GMT)
fix for losing texture images after load (pink object) but this still adds the image to the inner faces unintendedly, only should affect viewport and viewport render, glsl and rendering looks ok
July 21, 2014, 08:29 (GMT)
convert to objects fix: now should take textures into account too
July 21, 2014, 06:37 (GMT)
windows compile fix: replace BLI_temporary_dir() by BLI_temp_dir_base()
July 21, 2014, 06:36 (GMT)
fix for: fix normals, can use modifiers before fracture now too to get correct result
July 20, 2014, 19:00 (GMT)
revert last change again, was just a test
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021