Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

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October 19, 2016, 12:26 (GMT)
Fix T49534: 2.78 Wrong texture scaling in material viewport

Seems to be a bug in original implementation of a830280: code was always
using tangent space instead of UV map because it had the same name. Now
prefer UVMap over tangent because this is how Cycles works. At least it's
closer to.

Not sure it the save+reload issue is still relevant after this fix, that
needs to be double-checked.

Thanks @dfelinto for looking into the report and simplifying the case.

Should be included into 2.78a.
October 19, 2016, 12:26 (GMT)
Fix assert in the wrong place, should be moved earlier to do anything.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2304
October 19, 2016, 12:26 (GMT)
Fix T49746: crash loading user preferences with missing operators.
October 19, 2016, 12:26 (GMT)
Fix T49571: 2d stabilize keys not visible in the Graph Editor and Dope Sheet
October 19, 2016, 12:26 (GMT)
Fix T49601: Material menu length problem.

Regression from rB69b66d549bcc8, was supposed to be non-functionnal
change, so not sure why search menu was reduced here? For now, restore
to 2.77 width.
October 19, 2016, 12:26 (GMT)
Fix T49646: Switching from large to small image can get stuck zoom at max zoom distance.

Allow for zooming in at max zoom distance.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D2291
October 19, 2016, 12:26 (GMT)
Fix T49635: column_flow Layout - last column is too small.

Column flow layout was abuse ui_item_fit in a weird way, which was
broken for last column items.

Now rather use own code, which basically spread available width as
equally as possible between all columns.
October 19, 2016, 12:26 (GMT)
Fix T49640: Cycles constant folding incorrect for texture coordinates.
October 19, 2016, 12:26 (GMT)
Normal edit modifier: Fix relation builder for the new dependency graph
October 19, 2016, 12:26 (GMT)
Cleanup: UI layout: remove unsed and confusing parameter.

Things are complicated enough like that, no need to add useless noise on
top of it!
October 19, 2016, 12:26 (GMT)
Cycles: Get rid of ifdef-ed noinline policy
October 19, 2016, 12:26 (GMT)
Ammend to rB00dc0666b3fe: forgot to fix boid->ground of first particle.

This code is confusing, such dirty details should not sneak out of
particles' own private code. :(
October 19, 2016, 12:26 (GMT)
Fix T49631: radial control operators not using DPI properly.
October 19, 2016, 12:26 (GMT)
Cycles: Fix use of uninitialized variable in SSS

When ray hits curve segment with SSS shader it was possible to have
uninitialized hit_P variable used for sampling.

Seems that was a reason of our headache of difference between AVX2
and SSE4 render results here, so now we can revert all the nasty
ifdef-ed inline policies.
October 19, 2016, 12:26 (GMT)
Fix T49636: material draw mode crash with displacement and missing group input node.
October 19, 2016, 12:26 (GMT)
Fix OLD pre-git links in the API, add missing factory-startup option to blender executions.

Reviewers: mont29

Reviewed By: mont29

Tags: #bf_blender, #python, #infrastructure:_websites

Differential Revision: https://developer.blender.org/D2290
October 19, 2016, 12:26 (GMT)
Make console message more clear for --scene argument
October 19, 2016, 12:26 (GMT)
Fix T49608: runtime-only particle's boid->ground Object pointer was left dangling to invalid value in read code...
October 19, 2016, 12:26 (GMT)
Fix T49502: file browser on OS X not highlighting external drives.
October 19, 2016, 12:26 (GMT)
BLI_task: fix case were some pool could work in more threads than allowed.

We were checking for number of tasks from given pool already active, and
then atomically increasing it if allowed - this is not correct, number
could be increased by another thread between check and atomic op!

Atomic primitives are nice, but you must be very careful with *how* you
use them... Now we atomically increase counter, check result, and if we
end up over max value, abort and decrease counter again.

Spotted by Sergey, thanks!
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