Revision 2943437 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 17, 2014, 17:34 (GMT) |
fix for: splinters (axises should be local X, Y, Z again), added object name into material name, and allow conversion-to-keyframed-objects of multiple objects at once |
Revision d7a9e5a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 15, 2014, 19:51 (GMT) |
fix: load inner vertex group now directly after blend has been loaded (no additional refracture necessary) |
Revision 904dc50 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 15, 2014, 12:36 (GMT) |
fix for inner vertex groups (contains real inner shards vertices now only) and option for smooth inner faces (useful with following subsurf and displacement modifier, works properly with boolean only |
Revision 42f7a29 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 10, 2014, 22:35 (GMT) |
small fix, need to check for context.object being possibly None |
Revision 5bb2044 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 10, 2014, 22:30 (GMT) |
added hack to enable loading fracture presets via python (bpy.context.fracture is not known otherwise when using python_file_run, it needed a fake context |
Revision 05fdb2e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 6, 2014, 21:53 (GMT) |
added a breakable checkbox for fracture modifier, this is an attempt to enable destructability later on when needed |
Revision 88ddeb3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 1, 2014, 19:23 (GMT) |
Modifier GUI "redesign", second revision |
Revision b4b0eb6 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 1, 2014, 18:52 (GMT) |
splash update |
Revision 420dff8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 1, 2014, 12:12 (GMT) |
Modifier GUI "redesign", first revision |
Revision 8e2b30f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 24, 2014, 15:39 (GMT) |
rename "Initial Particle Coordinates" to "Particle Birth Coordinates" |
Revision c890d60 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 24, 2014, 15:36 (GMT) |
cluster breaking angle, distance, percentage added, rename contact distance to search radius, jump back to start frame of rigidbody cache now automatically at fracture time (or frame 1) |
Revision f09b89d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 21, 2014, 19:41 (GMT) |
automatically apply scale and rotation when executing fracture now |
Revision 07d652a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 21, 2014, 14:41 (GMT) |
crash fix for convert to objects and fix for invalid positions after conversion as well (was all zeroed out) |
Revision 1922d5e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 21, 2014, 13:58 (GMT) |
fix for convert to keyframed objects, had oddly rotating objects and NaN values in transform panel |
Revision b463ffc by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 17, 2014, 14:48 (GMT) |
small improvement for autohide, removing inner edges now as well |
Revision 95ccb70 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 17, 2014, 01:35 (GMT) |
fix for "fix normals", used incorrect float to short and back conversion and ignore global rotation of object in normals rotation now |
Revision 60c776d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 16, 2014, 15:23 (GMT) |
limit autohide to faces with inner material and fix attempt for convert to keyframes bug (messed up object locations / rotations) |
Revision b89f7af by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 16, 2014, 02:07 (GMT) |
added ghost objects, they do not collide but can activate animated objects |
Revision dcb0c61 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 14, 2014, 23:35 (GMT) |
autohide now automatically removes doubles as well to close small gaps between shards due to constraint movement, tweaks to pointcache (no reset of cache) and a new bm operator (no normal recalc) were necessary |
Revision c519abe by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 14, 2014, 15:49 (GMT) |
tweaks for convert to keyframe objects and fix normals |
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