Revision fb6afee by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
using direct function for dissolve in object conversion too |
Revision d58cbd0 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
using dissolve function now directly to circumvent (hopefully) the va_arg problems under windows |
Revision 29766b7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
cosmetical update in gui |
Revision f35868f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for use_animation and no autorefresh, mesh was reset to initial state always... |
Revision 75bd4da by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
making ngons in boolean case now too |
Revision a926f7a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
attempt to fix strange misbehavior of va_list / va_arg under windows by passing it as pointer to BM_op_vinitf instead of as value |
Revision 7e0258d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
using bool variables (true, false) instead of int TRUE/FALSE now |
Revision 0a62a7f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
making real ngons in convert to object as well now |
Revision e624190 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added depgraph callback for autorefresh |
Revision 0bd32da by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
crash fix and graphical error fix when rigidbody modifier is used with autorefresh, for now must disable autorefresh manually to make sim work again |
Revision 91d018b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added autorefresh for explode modifier and particle selection mask (still crashing with rigidbody modifier attached, hmm) |
Revision ac6b1d9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added solver iterations override and proportional solver iterations options |
Revision 80f71bf by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
dont convert unnecessarily in clipping mode as well |
Revision f718c1c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fixes for making explode "applyable" again, did not work anymore |
Revision 6b7ab62 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
increased cache playback speed by atleast 10fps (from 14 to 24 in a 5000 shard testcube) by eliminating unnecessary bmesh conversions in explode modifier |
Revision 70e1988 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
some attempt to reduce memory usage, but no luck, hrm. |
Revision d76ead8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fix for null-pointer crash when attempting to create a cached derivedmesh from nonexistent bmesh |
Revision ab4ddd0 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
free vertices_cached if present before re-allocating -> prevent memory leak |
Revision 3be53eb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
init explode modifier right after addition |
Revision 1291b54 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
changed visible mesh to derivedmesh, some performance gain, but still need to copy it in modifier |
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