Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 116 / 130

November 25, 2013, 19:09 (GMT)
using direct function for dissolve in object conversion too
November 25, 2013, 19:09 (GMT)
using dissolve function now directly to circumvent (hopefully) the va_arg problems under windows
November 25, 2013, 19:09 (GMT)
cosmetical update in gui
November 25, 2013, 19:09 (GMT)
fix for use_animation and no autorefresh, mesh was reset to initial state always...
November 25, 2013, 19:09 (GMT)
making ngons in boolean case now too
November 25, 2013, 19:09 (GMT)
attempt to fix strange misbehavior of va_list / va_arg under windows by passing it as pointer to BM_op_vinitf instead of as value
November 25, 2013, 19:09 (GMT)
using bool variables (true, false) instead of int TRUE/FALSE now
November 25, 2013, 19:09 (GMT)
making real ngons in convert to object as well now
November 25, 2013, 19:09 (GMT)
added depgraph callback for autorefresh
November 25, 2013, 19:09 (GMT)
crash fix and graphical error fix when rigidbody modifier is used with autorefresh, for now must disable autorefresh manually to make sim work again
November 25, 2013, 19:09 (GMT)
added autorefresh for explode modifier and particle selection mask (still crashing with rigidbody modifier attached, hmm)
November 25, 2013, 19:09 (GMT)
added solver iterations override and proportional solver iterations options
November 25, 2013, 19:09 (GMT)
dont convert unnecessarily in clipping mode as well
November 25, 2013, 19:09 (GMT)
fixes for making explode "applyable" again, did not work anymore
November 25, 2013, 19:09 (GMT)
increased cache playback speed by atleast 10fps (from 14 to 24 in a 5000 shard testcube) by eliminating unnecessary bmesh conversions in explode modifier
November 25, 2013, 19:09 (GMT)
some attempt to reduce memory usage, but no luck, hrm.
November 25, 2013, 19:09 (GMT)
fix for null-pointer crash when attempting to create a cached derivedmesh from nonexistent bmesh
November 25, 2013, 19:09 (GMT)
free vertices_cached if present before re-allocating -> prevent memory leak
November 25, 2013, 19:09 (GMT)
init explode modifier right after addition
November 25, 2013, 19:09 (GMT)
changed visible mesh to derivedmesh, some performance gain, but still need to copy it in modifier
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021