Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 32 / 130

June 10, 2017, 19:58 (GMT)
recalc normals when merging (distance>0) and not using fix normals
June 10, 2017, 19:40 (GMT)
clamped distortion and keep shared groups with autohide distance = 0 as well
June 10, 2017, 17:49 (GMT)
fix for automerge, with bisect / fast bisect recalc normals on merge, also no redundant shared groups any more
June 8, 2017, 14:50 (GMT)
crash fix when using ob->derivedFinal for a bbox calculation, needed to check its validity better
June 8, 2017, 13:40 (GMT)
made do_merge and keep_distort optional
June 8, 2017, 12:25 (GMT)
keep distorted shape after tearing, todo, make this optional ?
June 8, 2017, 11:19 (GMT)
tweak for inner crease, only appear on torn edges
June 8, 2017, 11:00 (GMT)
fix for automerge, do not snap together after exceeding threshold, and adding optionally crease to edges, too
June 7, 2017, 23:15 (GMT)
first attempt for better automerging
June 7, 2017, 16:08 (GMT)
fix for packing materials, material index start value could overflow due to being a short instead of int
June 7, 2017, 14:15 (GMT)
also store material index in shards, so it can be loaded from blend later
June 7, 2017, 14:08 (GMT)
fix for material assignment when converting back to objects
June 4, 2017, 17:59 (GMT)
prefer vector handle on adaptive keyframe in convert to keyframed objects
June 4, 2017, 17:35 (GMT)
fix attempt for particle systems supporting dynamicly changing vertexgroups
June 3, 2017, 22:55 (GMT)
crash fix and attempt to reduce unnecessary memory usage
June 3, 2017, 17:58 (GMT)
set allowed smoke timescale from 0.0 to 2.0, thus allow static and a bit faster smoke as well
June 2, 2017, 13:41 (GMT)
minor tweak, just activate clusters and keep inter-cluster constraints intact in that case
June 2, 2017, 08:02 (GMT)
fix for cluster percentage, was incorrectly calculated before and only used if regular percentage was set
June 1, 2017, 10:42 (GMT)
new "Handle" option for convert to keyframes, if set calculates handles to be auto or vector(adaptive), but can be slower
May 31, 2017, 18:43 (GMT)
further optimization attempts with convert to keyframed objects
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021