November 1, 2021, 03:33 (GMT) |
Run level set to mask once per nested geometry, process all grids |
November 1, 2021, 03:33 (GMT) |
WIP changes to sample volume node |
October 30, 2021, 23:43 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
October 25, 2021, 18:29 (GMT) |
Fixes for compiling and starting Blender |
October 25, 2021, 18:13 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 9, 2021, 03:50 (GMT) |
Attempt temporary workaround for build issue |
September 9, 2021, 02:05 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 8, 2021, 22:30 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 5, 2021, 21:30 (GMT) |
Attempt to fix build error on windows |
September 5, 2021, 21:09 (GMT) |
Various small fixes and cleanups |
September 5, 2021, 17:17 (GMT) |
Fix incorrect values used to construct Ray |
September 5, 2021, 17:17 (GMT) |
Fix incorrect socket name in sphere primitive node |
September 5, 2021, 16:20 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 2, 2021, 19:43 (GMT) |
Only allow float grids in boolean node Should resolve compile warning for bool comparison in one of the VDB headers |
September 2, 2021, 18:59 (GMT) |
Initial support for instances and multiple grids in the volume to mesh node Non-identity transforms do not work properly yet, and there are other internal TODOs |
September 2, 2021, 16:08 (GMT) |
Cleanup: Use new socket declaration API |
September 2, 2021, 04:49 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 27, 2021, 04:20 (GMT) |
Rename existing boolean node to "Mesh Boolean" |
August 27, 2021, 04:19 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 26, 2021, 04:24 (GMT) |
Support level sets in the proximity node |
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