Blender Git Commits

Blender Git "geometry-nodes-level-set-nodes" branch commits.

November 1, 2021, 03:33 (GMT)
Run level set to mask once per nested geometry, process all grids
November 1, 2021, 03:33 (GMT)
WIP changes to sample volume node
October 30, 2021, 23:43 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
October 25, 2021, 18:29 (GMT)
Fixes for compiling and starting Blender
October 25, 2021, 18:13 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
September 9, 2021, 03:50 (GMT)
Attempt temporary workaround for build issue
September 9, 2021, 02:05 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
September 8, 2021, 22:30 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
September 5, 2021, 21:30 (GMT)
Attempt to fix build error on windows
September 5, 2021, 21:09 (GMT)
Various small fixes and cleanups
September 5, 2021, 17:17 (GMT)
Fix incorrect values used to construct Ray
September 5, 2021, 17:17 (GMT)
Fix incorrect socket name in sphere primitive node
September 5, 2021, 16:20 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
September 2, 2021, 19:43 (GMT)
Only allow float grids in boolean node

Should resolve compile warning for bool comparison in one of the VDB headers
September 2, 2021, 18:59 (GMT)
Initial support for instances and multiple grids in the volume to mesh node

Non-identity transforms do not work properly yet,
and there are other internal TODOs
September 2, 2021, 16:08 (GMT)
Cleanup: Use new socket declaration API
September 2, 2021, 04:49 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
August 27, 2021, 04:20 (GMT)
Rename existing boolean node to "Mesh Boolean"
August 27, 2021, 04:19 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
August 26, 2021, 04:24 (GMT)
Support level sets in the proximity node
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021