Blender Git Loki

Blender Git "gooseberry" branch commits.

Page: 16 / 103

May 15, 2015, 15:33 (GMT)
Test support for audio in internal player to showcase in weekly :)
May 15, 2015, 15:32 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/animation/anim_draw.c
May 15, 2015, 11:00 (GMT)
Merge branch 'alembic' into gooseberry
May 15, 2015, 10:13 (GMT)
Removed redundant particle matrix calculation when writing hair caches.

This could give a significant improvement in cache baking speed. The
particle matrix is particularly costly to calculate for highly
subdivided meshes.
May 14, 2015, 17:45 (GMT)
Cycles: add some quick logging.
May 14, 2015, 17:42 (GMT)
Fix missing object drawing update when done exporting.
May 14, 2015, 15:09 (GMT)
Fix fluid transformation matrix.

There's a little bit of float precision issue, but I'll call it a day
for now...
May 14, 2015, 14:51 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/blenkernel/intern/mesh.c
source/blender/depsgraph/intern/depsgraph_build_relations.cc
May 14, 2015, 14:35 (GMT)
Merge branch 'master' into alembic

Conflicts:
build_files/scons/tools/Blender.py
source/blender/blenkernel/intern/mesh.c
May 14, 2015, 14:25 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
build_files/scons/tools/Blender.py
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle_system.c
source/blender/editors/interface/interface_handlers.c
May 14, 2015, 11:26 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
May 14, 2015, 10:17 (GMT)
Fix for Drag force fields: was using inverted velocity.
May 14, 2015, 06:01 (GMT)
Merge branch 'master' into openvdb_smoke
May 13, 2015, 18:31 (GMT)
Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
May 13, 2015, 16:13 (GMT)
Fix for previous commit: the "goal deflect" feature wasn't actually
filtering effectors by type.
May 13, 2015, 14:50 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
May 13, 2015, 14:49 (GMT)
Optional feature "Goal Deflect" to disable goal forces when hitting a
deflector object.
May 12, 2015, 10:48 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
May 12, 2015, 10:47 (GMT)
Revert "Disabled the goal spring that is supposed to stabilize roots."

This reverts commit 1b32ac9779c709918c3bf9d46e9e4bb1892dd8bc.

The goal spring is not working as intended, but is better than having
no bending force at the roots at all. Needs a better solution (virtual
root vertex).
May 12, 2015, 10:44 (GMT)
Fix for incorrect sub-stepping in the strands hair sim solver.

The code was copied from the old cloth solver, which used a while loop.
Ended up using double step increments, which screwed up some
calculations ...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021