June 12, 2015, 08:26 (GMT) |
Merge branch 'openvdb' into gooseberry |
June 12, 2015, 08:25 (GMT) |
Fix for missing boost dependency when OpenVDB is disabled. |
June 11, 2015, 15:52 (GMT) |
Merge branch 'openvdb' into gooseberry |
June 11, 2015, 14:36 (GMT) |
Fix compilation error when WITH_OPENVDB is off (again). |
June 11, 2015, 14:13 (GMT) |
Merge branch 'openvdb' into gooseberry |
June 11, 2015, 14:07 (GMT) |
OpenVDB has a dependency on boost-iostreams lib. Blender needs to link this for static OpenVDB libraries. |
June 11, 2015, 10:43 (GMT) |
Merge branch 'openvdb' into gooseberry Conflicts: source/blender/makesdna/DNA_smoke_types.h |
June 11, 2015, 10:40 (GMT) |
Fix for bad level function implementation. Was declared in BKE, but implemented in editors, giving undefined references in the player. |
June 11, 2015, 10:35 (GMT) |
Revert "Fix for undefined reference for a smoke function in the player." This reverts commit 309f15b8f4020157b5ff04fc2c7a0616b0632586. |
June 11, 2015, 10:23 (GMT) |
Fix for undefined reference for a smoke function in the player. |
June 11, 2015, 10:22 (GMT) |
Gooseberry: Fix compilation error with OpenVDB disabled |
June 11, 2015, 10:19 (GMT) |
Initial support for drawing the VDB tree in the viewport. To make it possible an OpenVDBPrimitive onject is introduced which hides a shared pointer to an openvdb::GridBase so it's a bit generic, but by far not final. The drawing code is a bit hackish on the side, but at least it works and here's an example: http://www.pasteall.org/pic/show.php?id=89278 NOTE: This only works when the simulation is imported back in. |
June 11, 2015, 10:19 (GMT) |
Move exported flag from SmokeDomainSettings to OpenVDBCache |
June 11, 2015, 09:59 (GMT) |
Gooseberry: Fix compilation error with OpenVDB disabled |
June 11, 2015, 09:14 (GMT) |
Disable OpenVDB on buildbots for OSX and Windows, until libraries for these environments are available. |
June 11, 2015, 09:11 (GMT) |
Merge branch 'openvdb' into gooseberry Conflicts: build_files/buildbot/config/user-config-player-glibc211-i686.py build_files/buildbot/config/user-config-player-glibc211-x86_64.py build_files/scons/tools/Blender.py intern/cycles/blender/blender_shader.cpp intern/cycles/kernel/svm/svm_types.h source/blender/blenkernel/BKE_node.h source/blender/blenkernel/intern/smoke.c source/blender/makesdna/DNA_smoke_types.h source/blender/makesrna/intern/rna_nodetree.c source/blender/makesrna/intern/rna_smoke.c |
June 11, 2015, 08:56 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/blenkernel/intern/idcode.c source/blender/editors/interface/interface_templates.c |
June 11, 2015, 08:47 (GMT) |
Merge branch 'master' into openvdb |
June 10, 2015, 16:20 (GMT) |
Super hacky hack (not for master for sure) to stop blender for crashing with scene audio recursion in mattieu's gooseberry edit in sequencer. Will probably cause something else to explode but let's just guard against this in the audio lib for now. |
June 10, 2015, 14:55 (GMT) |
OpenVDB: Disable it for blenderplayer buildbot target |
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