Blender Git Loki

Blender Git "greasepencil-object" branch commits.

Page: 274 / 345

December 19, 2017, 18:41 (GMT)
Fix segment fault when rotate in empty frame

The problem was with the new created frame that was not assigned to loop variable.
December 19, 2017, 18:15 (GMT)
Provisional hack for fixing MSVC2017 error

This fix will be replaced by final Sergey solution.
December 19, 2017, 16:54 (GMT)
Fix desgraph code missing in merge
December 19, 2017, 16:43 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
release/datafiles/blender_icons.svg
release/datafiles/locale
source/blender/depsgraph/intern/depsgraph_tag.cc
source/tools
December 19, 2017, 16:06 (GMT)
Reorganize versioning code

After last 2.80.3 version bump, the code can be reorganized and it can be removed any custom hack for Hero files.
December 19, 2017, 15:47 (GMT)
Fix segment fault when play with onion

For some reason, when press play there is a delay in the animation flag check and this produces errors. To be sure, we set cache as dirty because the frame is changing.
December 18, 2017, 18:20 (GMT)
Fix compiler warning

The previous commit was wrong
December 18, 2017, 18:17 (GMT)
Fix compiler warning
December 18, 2017, 16:50 (GMT)
Add alpha factor to mask while filling

If the color fill opacity is equal to 1.0, it's very hard to see the strokes that you want to fill. With this change, always the stroke is visible while painting.
December 18, 2017, 16:43 (GMT)
Fix UI warning
December 18, 2017, 16:29 (GMT)
Fix problem with merge down

The problem was if the layer below had animation in frames not present in top layer. As the active frame of top layer was the previous keyframe, after merging, the draw of bottom layer replaced the draw of top layer and the result was that some drawings were missing.

The solution was to duplicate the active frame in top layer before merge the bottom layer.
December 18, 2017, 12:14 (GMT)
Fix: Don't assume that rect starts from 0,0
December 18, 2017, 12:13 (GMT)
Fix: Missed these in last commit
December 18, 2017, 11:53 (GMT)
Cleanup - Save off multiedit state instead of querying it all the time
December 18, 2017, 11:35 (GMT)
Cleanup - Split out the GP stroke sculpting loop-over-strokes logic into a separate function
December 18, 2017, 08:47 (GMT)
Cleanup + Optimisations for GP Sculpt Multiframe

* Only initialise the falloff curve's internal data once per run,
instead of once per layer. We can probably even make this only happen
once for each run of the operator, as it shouldn't be possible to change
the curve in the meantime (requiring the data to be recalculated)

* Save off the multiframe falloff option into a variable instead of
doing the full check each time.

* Only calculate "diff_mat" once for each layer, instead of once for
each GP frame for multiedit. (Note: We weren't taking the frame numbers
into account anyway, so it doesn't matter to pull this out. However,
technically, if the layer was parented, we'd actually need to have been
recalculating the parents transforms for each of the multiedit frames
to get the real intended effects)
December 18, 2017, 08:29 (GMT)
Minor Optimisation for GP Grab brush

Write directly to the point instead of writing to a temporary value first
December 17, 2017, 19:36 (GMT)
WIP: Replace GL types by generic types
December 17, 2017, 19:16 (GMT)
WIP: Initial test for offscreen render

Initial test to make a proof of concept of the render in textures.
December 17, 2017, 18:57 (GMT)
Fix segment fault when delete object

The active object got null and this produced a segment fault.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021