Blender Git "greasepencil-object" branch commits. Page: 318 / 345 June 27, 2017, 10:43 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 27, 2017, 10:39 (GMT) | Fix error in GP modes for undo
When undo the special gp modes did not work.
| June 27, 2017, 10:05 (GMT) | Avoid load files with gp modes enabled
The new files must be loaded in Object mode and not in special grease pencil modes.
| June 26, 2017, 19:23 (GMT) | WIP: Draw only the shading groups of the object
| June 26, 2017, 18:43 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 26, 2017, 18:23 (GMT) | WIP: Use new DRW_draw_pass_subset
This commit is not complete yet
| June 26, 2017, 10:23 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 24, 2017, 10:27 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 24, 2017, 10:10 (GMT) | Cleanup: Add double cursor check inside function
| June 24, 2017, 10:02 (GMT) | Move again some passes inside loop
This will be necessary when the clear shgroups is on the loop
| June 24, 2017, 09:28 (GMT) | Cleanup: Rename field
| June 23, 2017, 18:31 (GMT) | Set texture to RGBA_16
It looks the RGBA_32 is not necessary
| June 23, 2017, 14:39 (GMT) | Enable point selection in sculpt mode
To use selection mask during sculpt need to use point selection operators.
| June 23, 2017, 14:26 (GMT) | Display edit point in sculpt mode
To use the sculpt mask option is necessary to see the selected points
Maybe need to include the select/unselect operators in sculpt too
| June 23, 2017, 13:56 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 23, 2017, 07:30 (GMT) | Change temp texture to DRW_TEX_RGBA_32
| June 23, 2017, 07:22 (GMT) | Fix problem with sculpt cursor
The cursor was not set when switch between object in different modes.
| June 22, 2017, 17:33 (GMT) | Add DRW_STATE_DEPTH_ALWAYS to stroke pass
This option is required to use the zwrite option
| June 22, 2017, 17:11 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 22, 2017, 17:08 (GMT) | WIP: First step to fix z-depth problem
Need a change in draw manager to allow writting zdepth without checking adding DRW_STATE_DEPTH_ALWAYS
Thanks to Clement Foucault for all the help fixing this bug.
|
|
|