Blender Git "greasepencil-object" branch commits. Page: 340 / 345 March 3, 2017, 12:16 (GMT) | Basic texture support
| March 3, 2017, 12:16 (GMT) | Rotate texture around center and not pivot point
| March 3, 2017, 12:16 (GMT) | Add shift factor to radial filling
| March 3, 2017, 12:16 (GMT) | Relink texture images when load file
| March 3, 2017, 12:16 (GMT) | Basic filling options working after a complete UI rework
| March 3, 2017, 12:16 (GMT) | Make linear gradient full color when mix in extrem values.
This is very useful for artistic animations because is more easy to change mix factor than switch to solid color.
| March 3, 2017, 12:16 (GMT) | Change UI panel to group options
| March 3, 2017, 12:16 (GMT) | Enable fake_user for image texture used in filling
| March 3, 2017, 12:16 (GMT) | First steps to create new radial gradient filling
| March 3, 2017, 12:16 (GMT) | Add new parameters for shift.
This modification is not compilable, need a change in Gawain.
| March 3, 2017, 12:16 (GMT) | Add chessboard support
| March 3, 2017, 12:16 (GMT) | Make fill visible if style is not solid
| March 3, 2017, 12:16 (GMT) | New shift properties to move filling pattern
| March 3, 2017, 12:16 (GMT) | Cleanup fragment shader code
| March 3, 2017, 12:16 (GMT) | Add new functions to filling shader as angle and factor
| March 3, 2017, 12:16 (GMT) | New parameters to control gradient or solid fill
| March 3, 2017, 12:16 (GMT) | Add defines to more clear shader code
| March 3, 2017, 12:16 (GMT) | View mix color only if gradient mode
| March 3, 2017, 12:16 (GMT) | Make new functions static
| March 3, 2017, 12:16 (GMT) | Fill shader working with basic gradient support.
The shaders now are for testing only to verify workflow, no real calculation.
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