Blender Git Loki

Blender Git "greasepencil-refactor" branch commits.

Page: 194 / 287

February 25, 2018, 18:24 (GMT)
Use Onion colors for Textured strokes

Before, if the stroke was textured, the onion frames were not using the assigned for prev and next frames in the onion skin panel.
February 25, 2018, 16:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 25, 2018, 15:54 (GMT)
Revert "GWN: Fix immediate mode when closing a window."

This reverts commit https://developer.blender.org/rBe7c4a9d1ef76f6edff95ca9f418a65fc42a453dc
February 25, 2018, 10:40 (GMT)
Cleanup: Fix stupid typo error in previous commit
February 25, 2018, 10:30 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 25, 2018, 10:29 (GMT)
Back removed property and set as deprecated
February 25, 2018, 10:16 (GMT)
Enable Fill for DOTs mode

The fill was disabled for dots mode and only used in line mode. Now, as Dots can be used to draw, the fill is required.
February 24, 2018, 20:58 (GMT)
Replace Use Dots for a Enum menu

Instead to define a checkbox, now the dots is a mode.
February 24, 2018, 19:01 (GMT)
Apply strength factor to textured strokes
February 24, 2018, 17:28 (GMT)
Adapt render code after merge

Again, the function parameter list has changed in Draw Manager and the gpencil code need changes.
February 24, 2018, 17:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/draw/intern/draw_manager.c
February 24, 2018, 17:00 (GMT)
Add UV rotation option to Smooth and Noise modifiers

To be consistent, the modifiers must work with UV rotation as the sculpt brushes do.
February 23, 2018, 22:55 (GMT)
Apply Smooth and Random sculpt to UV rotation

Now it's possible apply the sculpt to the rotation of the UV texture.
February 23, 2018, 22:33 (GMT)
Update strokes UV when change UV factor in color

Recalc UV data for any stroke that is using the color.
February 23, 2018, 16:08 (GMT)
UI: Rename Pixel Factor to Scale

From artist point of view it's more clear the new name. Pixel factor can be technically correct, but it's look weird.
February 23, 2018, 09:49 (GMT)
Cleanup extra empty line

This line was introduced in previous commit by error.
February 23, 2018, 09:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 23, 2018, 09:37 (GMT)
Rescale Pixel Factor to to something more manageable

The old scale between 30 and 10000 was not user friendly and it was inverted (bigger value got smaller stroke)

Now the default scale is 1.0 and bigger values get thickerr strokes.
February 22, 2018, 17:52 (GMT)
Cleaunp previous commit

This avoid pass one matrix
February 22, 2018, 17:35 (GMT)
Fix error in VFX Pixelate modifier

The location must be multiplied by ModelViewProjection matrix.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021