Blender Git Loki

Blender Git "greasepencil-refactor" branch commits.

Page: 196 / 287

February 20, 2018, 09:15 (GMT)
Fix error in UV rotation when subdivide
February 20, 2018, 09:07 (GMT)
WIP: Add UV rotation for Dot texture

Now the ramdom is fixed. Need parameters to adjust.
February 19, 2018, 18:28 (GMT)
Add ToDo comment for fixing later
February 19, 2018, 18:25 (GMT)
Missing in previous commit (encaps for solid only)
February 19, 2018, 18:08 (GMT)
Use stroke encaps only for solid mode

If use endcaps in texture mode, sometimes the texture is not correct if the type of texture used is not defined in a way that can be doubled.
February 19, 2018, 18:07 (GMT)
Calc UV data while painting
February 19, 2018, 16:54 (GMT)
WIP: Improved use of UV along the path and speedup

Now the texture is calculated using the pixelsize along the stroke.

Added a precalculation of fill and Uvs caches in order to avoid recalculation on frame change. This makes first play a little more slow (few miliseconds), but the next time the frame is used, all cache data is precalculated and the overall FPS is better when use fill strokes.
February 19, 2018, 10:01 (GMT)
Add new UV data parameters to shaders

Add new parameters to transfer UV data information in order to texture the stroke along the path.

WIP: Still not working
February 18, 2018, 17:19 (GMT)
Calc UV factor along the stroke

This data will be used in texture strokes
February 18, 2018, 16:11 (GMT)
New point fields for UV data

These fields will be used to save information about texture coordinates of the point.
February 18, 2018, 15:52 (GMT)
Fix compiler warnings (extra parameter)

This was missing in previous commits
February 18, 2018, 15:50 (GMT)
Rename include after merge
February 18, 2018, 15:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 18, 2018, 11:23 (GMT)
Fix tone mapping error in vfx

The tone mapping parameter for shader was missing.
February 18, 2018, 11:16 (GMT)
Remove old tonemapping code

This code was slower than current fragment code.
February 18, 2018, 11:04 (GMT)
Change tonemapping to shader

This makes faster the tonemapping and fix texture issues.

Still pending clear old colorspace code.
February 17, 2018, 14:56 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 16, 2018, 18:06 (GMT)
Fix UV scale for stroke endcaps
February 16, 2018, 17:42 (GMT)
Fix UV coordinates for strokes
February 16, 2018, 16:08 (GMT)
Use DRW function to check opengl render

Instead of check global value, use draw manager function to verify if it's running an opengl render.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021