July 3, 2018, 06:38 (GMT)  | 
Merge branch 'blender2.8' into hair_guides  | 
July 3, 2018, 06:33 (GMT)  | 
Construct hair strands data from hair systems (no real UV/MCol yet).  | 
July 3, 2018, 06:32 (GMT)  | 
Extend default material function for Eevee to work with hair systems.  | 
July 2, 2018, 07:22 (GMT)  | 
Fix a few minor crashes from unfinished hair shader code.  | 
July 2, 2018, 06:42 (GMT)  | 
Remove the parent interpolation hair shader and use the transform-feedback shader instead.  | 
June 30, 2018, 12:01 (GMT)  | 
Remove the mesh sample from fiber curve data. Fiber curves are simple shapes for fibers now, not tied to a particular place on the scalp mesh (cf. shape keys).  | 
June 30, 2018, 10:36 (GMT)  | 
Fix fur curve generation function.  | 
June 30, 2018, 09:56 (GMT)  | 
Simple hair curve generation for testing per-follicle curves.  | 
June 30, 2018, 09:42 (GMT)  | 
Add common ui draw function for hair display settings.  | 
June 30, 2018, 09:20 (GMT)  | 
Remove unused properties_hair.py file.  | 
June 30, 2018, 08:51 (GMT)  | 
Fix ui script for the hair modifier.  | 
June 30, 2018, 07:02 (GMT)  | 
Replace parent indices and weights with single curve index. Curves can be shared between follicles, but there will only be one curve per follicle for defining the shape.  | 
June 29, 2018, 15:42 (GMT)  | 
Rename "guide" curves to "fiber" curves. Guide curves should be a higher-level concept. All fibers should have their own curve control points, with subdivision on the GPU.  | 
June 29, 2018, 12:40 (GMT)  | 
Merge branch 'hair_guides' into hair_guides_grooming  | 
June 29, 2018, 12:32 (GMT)  | 
Generic modifier copy already deletes target data, explicit freeing is redundant.  | 
June 29, 2018, 12:30 (GMT)  | 
Rename the fur modifier to hair modifier.  | 
June 29, 2018, 10:13 (GMT)  | 
Enable groom drawing in forward shading of the workbench engine.  | 
June 28, 2018, 13:18 (GMT)  | 
Normal calculation for groom hull.  | 
June 28, 2018, 12:38 (GMT)  | 
Enable faces for the groom bundle hull and fix index counts.  | 
June 28, 2018, 11:35 (GMT)  | 
Enable shaded surface drawing for groom objects.  | 
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 Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021