July 3, 2018, 06:38 (GMT) |
Merge branch 'blender2.8' into hair_guides |
July 3, 2018, 06:33 (GMT) |
Construct hair strands data from hair systems (no real UV/MCol yet). |
July 3, 2018, 06:32 (GMT) |
Extend default material function for Eevee to work with hair systems. |
July 2, 2018, 07:22 (GMT) |
Fix a few minor crashes from unfinished hair shader code. |
July 2, 2018, 06:42 (GMT) |
Remove the parent interpolation hair shader and use the transform-feedback shader instead. |
June 30, 2018, 12:01 (GMT) |
Remove the mesh sample from fiber curve data. Fiber curves are simple shapes for fibers now, not tied to a particular place on the scalp mesh (cf. shape keys). |
June 30, 2018, 10:36 (GMT) |
Fix fur curve generation function. |
June 30, 2018, 09:56 (GMT) |
Simple hair curve generation for testing per-follicle curves. |
June 30, 2018, 09:42 (GMT) |
Add common ui draw function for hair display settings. |
June 30, 2018, 09:20 (GMT) |
Remove unused properties_hair.py file. |
June 30, 2018, 08:51 (GMT) |
Fix ui script for the hair modifier. |
June 30, 2018, 07:02 (GMT) |
Replace parent indices and weights with single curve index. Curves can be shared between follicles, but there will only be one curve per follicle for defining the shape. |
June 29, 2018, 15:42 (GMT) |
Rename "guide" curves to "fiber" curves. Guide curves should be a higher-level concept. All fibers should have their own curve control points, with subdivision on the GPU. |
June 29, 2018, 12:40 (GMT) |
Merge branch 'hair_guides' into hair_guides_grooming |
June 29, 2018, 12:32 (GMT) |
Generic modifier copy already deletes target data, explicit freeing is redundant. |
June 29, 2018, 12:30 (GMT) |
Rename the fur modifier to hair modifier. |
June 29, 2018, 10:13 (GMT) |
Enable groom drawing in forward shading of the workbench engine. |
June 28, 2018, 13:18 (GMT) |
Normal calculation for groom hull. |
June 28, 2018, 12:38 (GMT) |
Enable faces for the groom bundle hull and fix index counts. |
June 28, 2018, 11:35 (GMT) |
Enable shaded surface drawing for groom objects. |
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