June 9, 2018, 05:41 (GMT) |
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders. |
June 6, 2018, 20:34 (GMT) |
Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it. |
June 6, 2018, 19:40 (GMT) |
Fix hair fiber vertex shaders and bring them closer to the particle hair shader. |
June 5, 2018, 19:59 (GMT) |
Merge branch 'blender2.8' into hair_guides |
May 27, 2018, 07:42 (GMT) |
Merge branch 'blender2.8' into hair_guides |
May 27, 2018, 06:45 (GMT) |
Add an offset to ensure hair guide curves start on the scalp in export caches. |
May 27, 2018, 06:45 (GMT) |
Properly set loop and poly indices in mesh samples where possible. |
May 24, 2018, 17:43 (GMT) |
Replace callback for loop weights with a simple array, since these are cached anyway. |
May 24, 2018, 17:43 (GMT) |
Extended hair follicle distribution function that allows geometry filtering. |
May 24, 2018, 16:29 (GMT) |
Replace DerivedMesh with Mesh throughout hair code, |
May 24, 2018, 16:28 (GMT) |
Replace per-vertex sampling weights with per-loop for more control (e.g. face maps). |
May 24, 2018, 10:41 (GMT) |
Fix indexing for hair guide curve drawing. |
May 24, 2018, 09:50 (GMT) |
Fix hair cache update flag combination, have to include dependencies regardless of cache state. |
May 24, 2018, 09:27 (GMT) |
Only pass export cache to lower level draw functions, do export on higher levels. |
May 24, 2018, 09:26 (GMT) |
Remove unused 'Axes' mode for follicle drawing. |
May 24, 2018, 09:26 (GMT) |
Handle hair cache dependencies internally during invalidation to make partial updates more flexible. |
May 24, 2018, 09:26 (GMT) |
Draw mode for hair guide curves. |
May 23, 2018, 08:04 (GMT) |
Fix typo. |
May 22, 2018, 12:26 (GMT) |
Missing forward declaration. |
May 22, 2018, 09:39 (GMT) |
Make Mesh based eval the default for mesh sampling (generators unchanged). |
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