June 9, 2018, 05:41 (GMT)  | 
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.  | 
June 6, 2018, 20:34 (GMT)  | 
Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it.  | 
June 6, 2018, 19:40 (GMT)  | 
Fix hair fiber vertex shaders and bring them closer to the particle hair shader.  | 
June 5, 2018, 19:59 (GMT)  | 
Merge branch 'blender2.8' into hair_guides  | 
May 27, 2018, 07:42 (GMT)  | 
Merge branch 'blender2.8' into hair_guides  | 
May 27, 2018, 06:45 (GMT)  | 
Add an offset to ensure hair guide curves start on the scalp in export caches.  | 
May 27, 2018, 06:45 (GMT)  | 
Properly set loop and poly indices in mesh samples where possible.  | 
May 24, 2018, 17:43 (GMT)  | 
Replace callback for loop weights with a simple array, since these are cached anyway.  | 
May 24, 2018, 17:43 (GMT)  | 
Extended hair follicle distribution function that allows geometry filtering.  | 
May 24, 2018, 16:29 (GMT)  | 
Replace DerivedMesh with Mesh throughout hair code,  | 
May 24, 2018, 16:28 (GMT)  | 
Replace per-vertex sampling weights with per-loop for more control (e.g. face maps).  | 
May 24, 2018, 10:41 (GMT)  | 
Fix indexing for hair guide curve drawing.  | 
May 24, 2018, 09:50 (GMT)  | 
Fix hair cache update flag combination, have to include dependencies regardless of cache state.  | 
May 24, 2018, 09:27 (GMT)  | 
Only pass export cache to lower level draw functions, do export on higher levels.  | 
May 24, 2018, 09:26 (GMT)  | 
Remove unused 'Axes' mode for follicle drawing.  | 
May 24, 2018, 09:26 (GMT)  | 
Handle hair cache dependencies internally during invalidation to make partial updates more flexible.  | 
May 24, 2018, 09:26 (GMT)  | 
Draw mode for hair guide curves.  | 
May 23, 2018, 08:04 (GMT)  | 
Fix typo.  | 
May 22, 2018, 12:26 (GMT)  | 
Missing forward declaration.  | 
May 22, 2018, 09:39 (GMT)  | 
Make Mesh based eval the default for mesh sampling (generators unchanged).  | 
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 Master Commits
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