Blender Git Commits

Blender Git "hair_object" branch commits.

Page: 6 / 23

June 9, 2018, 05:41 (GMT)
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.
June 6, 2018, 20:34 (GMT)
Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it.
June 6, 2018, 19:40 (GMT)
Fix hair fiber vertex shaders and bring them closer to the particle hair shader.
June 5, 2018, 19:59 (GMT)
Merge branch 'blender2.8' into hair_guides
May 27, 2018, 07:42 (GMT)
Merge branch 'blender2.8' into hair_guides
May 27, 2018, 06:45 (GMT)
Add an offset to ensure hair guide curves start on the scalp in export caches.
May 27, 2018, 06:45 (GMT)
Properly set loop and poly indices in mesh samples where possible.
May 24, 2018, 17:43 (GMT)
Replace callback for loop weights with a simple array, since these are cached anyway.
May 24, 2018, 17:43 (GMT)
Extended hair follicle distribution function that allows geometry filtering.
May 24, 2018, 16:29 (GMT)
Replace DerivedMesh with Mesh throughout hair code,
May 24, 2018, 16:28 (GMT)
Replace per-vertex sampling weights with per-loop for more control (e.g. face maps).
May 24, 2018, 10:41 (GMT)
Fix indexing for hair guide curve drawing.
May 24, 2018, 09:50 (GMT)
Fix hair cache update flag combination, have to include dependencies regardless of cache state.
May 24, 2018, 09:27 (GMT)
Only pass export cache to lower level draw functions, do export on higher levels.
May 24, 2018, 09:26 (GMT)
Remove unused 'Axes' mode for follicle drawing.
May 24, 2018, 09:26 (GMT)
Handle hair cache dependencies internally during invalidation to make partial updates more flexible.
May 24, 2018, 09:26 (GMT)
Draw mode for hair guide curves.
May 23, 2018, 08:04 (GMT)
Fix typo.
May 22, 2018, 12:26 (GMT)
Missing forward declaration.
May 22, 2018, 09:39 (GMT)
Make Mesh based eval the default for mesh sampling (generators unchanged).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021