Blender Git Loki

Blender Git "lineart-shadow" branch commits.

Page: 31 / 76

May 24, 2021, 07:29 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 24, 2021, 06:47 (GMT)
Cleanup: Use int16_t instead of short.
May 24, 2021, 06:38 (GMT)
Cleanup: List argument renaming.
May 24, 2021, 06:26 (GMT)
Cleanup: Naming fixes in obj load patch.
May 22, 2021, 12:33 (GMT)
LineArt: Make consistent with master typo fix.
May 22, 2021, 12:33 (GMT)
Fix T88464: Incorrect baking with camera markers.
May 22, 2021, 11:41 (GMT)
Cleanup: Fix naming changes.
May 22, 2021, 11:23 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 18, 2021, 14:39 (GMT)
Fix T88362: Lineart countour rendering error
May 18, 2021, 09:41 (GMT)
LineArt: Fix API Change.
May 18, 2021, 07:44 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 15, 2021, 08:30 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 14, 2021, 11:15 (GMT)
LineArt: Use array instead of array for ba->linked_edge
May 13, 2021, 06:23 (GMT)
LineArt: Toggle duplicated edge for types.
May 13, 2021, 05:33 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 12, 2021, 11:41 (GMT)
LineArt: Option for toggling chaining modes.

Allows switching between image-space and
geometry-space chainin.
May 12, 2021, 02:15 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 12, 2021, 02:14 (GMT)
Cleanup: Use a helper function for repetitive code

Retrieving data from the component can be done in a separate function
to save some repetition.
May 12, 2021, 02:14 (GMT)
Functions: Add materialize methods for generic mutable virtual array

Similar to how `GVArray_For_VArray` implements `materialize_impl` to
forward the work to its non-generic virtual array, we can do the same
thing for the mutable version, `GVMutableArray_For_VMutableArray`.

This commit should have no visible changes, since as far as I can tell
the only user of this class does not implement special materialize
methods anyway.
May 12, 2021, 02:14 (GMT)
Fix T82155: Fade inactive geometry overlay not working with instanced geometry

This enables the overlay for instanced geometry.

After this change, objects that are an instance of the current active
object (which are also being modified in the current active mode) won't
fade, which is different from the previous behavior.

Reviewed By: fclem

Maniphest Tasks: T82155

Differential Revision: https://developer.blender.org/D9362
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021