November 17, 2014, 21:43 (GMT) |
use strict flags & define for ray-sample min/max |
November 17, 2014, 21:27 (GMT) |
cleanup: check for -1 explicitly, remove unused distance member |
November 17, 2014, 21:05 (GMT) |
warning |
November 17, 2014, 21:01 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 17, 2014, 20:32 (GMT) |
Fix stupid crash. Since we now use `CustomData_duplicate_referenced_layer()` when transfering to a DM (modifier case), we cannot anymore pass '0' as dest number of elements to say 'do not create missing layers'! |
November 17, 2014, 16:20 (GMT) |
cleanup: minor rename |
November 17, 2014, 16:15 (GMT) |
cleanup: var names use mesh_remap_ prefix instead of mesh2mesh |
November 17, 2014, 15:50 (GMT) |
Move 'UV' to loops set of data types. Mostly UI-level only changes... |
November 17, 2014, 15:44 (GMT) |
Remove option to create data from modifier, does not work well. Will be replaced by an operator. |
November 17, 2014, 15:27 (GMT) |
cleanup: rename files -> object_data_transfer |
November 17, 2014, 15:17 (GMT) |
cleanup: api & naming |
November 17, 2014, 14:18 (GMT) |
rename mesh-island vars to clarify use |
November 17, 2014, 13:55 (GMT) |
error in last commit |
November 17, 2014, 13:53 (GMT) |
Mesh loop-island api: reuse the memory arena |
November 17, 2014, 13:23 (GMT) |
Cleanup: BKE_mesh_ prefix for loop island functions |
November 17, 2014, 13:10 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 17, 2014, 13:10 (GMT) |
cleanup: move island calculation back into mesh_mapping also make uv-island computing take arrays instead of a derivedmesh. |
November 17, 2014, 11:30 (GMT) |
WIP: split mesh<->mesh remapping into own file (mesh_remap.c) |
November 17, 2014, 10:55 (GMT) |
Cleanup: move tri sample into RNG (some other random/math functions there already) |
November 17, 2014, 10:41 (GMT) |
Merge branch 'master' into mesh-transfer-data |
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