Revision 8a03561 by Antonio Vazquez August 7, 2018, 18:10 (GMT) |
Fix T56266: Grease Pencil Tint and Color modifier error when apply The material created was not right when apply the modifiers. These errors were related to the material modification from old palette system before the merge and for any reason this code was not changed in the right way. Also changed the "Create Colors" to "Create Materials" to keep UI names aligned. |
Revision 035d827 by Antonio Vazquez August 7, 2018, 14:42 (GMT) |
Cleanup: Tag only objects of the scene collections In previous commit the bmain loop updated all GP objects, but must tag only scene collection objects. |
Revision 0302972 by Germano Cavalcante August 7, 2018, 14:41 (GMT) |
Revision 4c712fd by Antonio Vazquez August 7, 2018, 12:15 (GMT) |
Fix T56263: Crash when sculpting a GP object with animation This is a limitation of the current operator design. I have added a test to be sure the operator is not initializated while play animations to avoid segment fault. In the future, we can enable this option again, but it will need a operator redesign. |
Revision d04e8f4 by Antonio Vazquez August 7, 2018, 11:56 (GMT) |
Cleanup GP: Change playing field to boolean |
Revision b274a01 by Antonio Vazquez August 7, 2018, 11:36 (GMT) |
Fix T56261: Grease Pencil simplify options get segment fault The depsgraph was not updated as expected with the function used and the cache was not set as dirty. |
Revision ac2cdb2 by Campbell Barton August 7, 2018, 03:22 (GMT) |
Fix T56252: Selectable Bases includes hidden objects |
Revision f707984 by Campbell Barton August 7, 2018, 02:58 (GMT) |
Fix T56258: Solidify assert w/ empty mesh |
Revision 3d083f3 by Campbell Barton August 7, 2018, 02:45 (GMT) |
Fix T56255: Crash w/ collection access from Python |
Revision faf43ff by Arto Kitula August 6, 2018, 19:55 (GMT) |
macOS Deps: use xcode 10.13 sdk |
Revision 563e170 by Antonio Vazquez August 6, 2018, 15:01 (GMT) |
GP: Add Simplify Shader FX option This option was missing when old VFX modifers were backported as Shader FX. |
Revision d07a408 by Antonio Vazquez August 6, 2018, 14:11 (GMT) |
GP: Fix Front z-depth display precision The zdepth 0 was clipped and need 0.000001 |
Revision 4c4aa65 by Andrew Hale August 6, 2018, 10:11 (GMT) |
PyAPI: Make skin modifier roots settable This make the root flag writable using the Python API, using the generic skin vertex flag setter function. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D3583 |
Revision d890ad3 by Bastien Montagne August 6, 2018, 09:49 (GMT) |
Fix horrible invalid mesh freeing in weightvg modifiers. Comes from rB7661f8a65b. Found while checking on T55818, but not solving that issue of course. |
Revision e680a9d by Bastien Montagne August 6, 2018, 09:49 (GMT) |
Cleanup LIB_ID_COPY_ flags a bit, add missing comment. |
Revision c085d9b by Campbell Barton August 6, 2018, 07:13 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 907413c by Campbell Barton August 6, 2018, 07:08 (GMT) |
Fix T55012: Corruption editing screen keymap |
Revision f7b1fec by Campbell Barton August 6, 2018, 02:53 (GMT) |
Cleanup: unused vars |
Revision 14d9aea by Campbell Barton August 6, 2018, 02:53 (GMT) |
Cleanup: line length |
Revision 53c56b2 by Bastien Montagne August 5, 2018, 16:50 (GMT) |
Fix T54915: Usercount of active action increases when editing things with COW enabled. Just pass along the 'no user refcount' flag to animdata copy function. |
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