April 18, 2016, 20:31 (GMT) |
Cycles microdisplacement: fix handling of triangles in DiagSplit Theres still more room for improvement but this makes things useable. Reviewed By: brecht Differential Revision: https://developer.blender.org/D1921 |
Revision c42a796 by Joshua Leung April 18, 2016, 12:42 (GMT) |
Fix: Make it easier to tell if Color Swatches are greyed out or not This commit makes disabled/inactive color swatches look more obviously disabled by halving their alpha values. It is necessary because the results of ui_widget_color_disabled() (which is usually used when disabling widgets) get overwritten by the color filling code here. To avoid confusion, the checkerboard background (when the color genuinely has alpha) will still only show in those cases. That is, when disabled, color swatches won't show the checkerboard unless the color actually has an alpha component if it wasn't disabled. |
Revision 2aafadd by Joshua Leung April 18, 2016, 12:18 (GMT) |
Fix T48186: Grease Pencil Smooth brush doesn't work properly - "erase" the stroke thickness As soon as you started trying to smooth a stroke, the thickness of the stroke would quickly drop right down to near zero, if "affect pressure" was enabled. This step got accidentally missed when restoring the affect pressure functionality to the stroke smoothing brush code, following cleanups from the stroke quality patch. |
April 17, 2016, 18:38 (GMT) |
Cycles microdisplacement: scene level render and preview dicing rates This makes it easier to control overall dicing rate without having to tweak every object. The preview rate makes viewport editing more interactive. The default preview rate of 8 is roughly 64 times faster for some operations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D1919 |
Revision facc127 by Joshua Leung April 17, 2016, 00:27 (GMT) |
"View Frame" now works in the sequencer too |
Revision 1dfbcd8 by Brecht Van Lommel April 16, 2016, 23:05 (GMT) |
Fix a few compiler warnings with OS X / clang. |
Revision 667a5ef by Brecht Van Lommel April 16, 2016, 22:40 (GMT) |
Fix T48171: activating spacebar search menu over text button activates it or shows tooltip. |
Revision 557544f by Thomas Dinges April 16, 2016, 18:49 (GMT) |
Cycles: Refactor Image Texture limits. Instead of treating Fermi GPU limits as default, and overriding them for other devices, we now nicely set them for each platform. * Due to setting values for all platforms, we don't have to offset the slot id for OpenCL anymore, as the image manager wont add float images for OpenCL now. * Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU, so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1925 |
Revision b973911 by Joshua Leung April 16, 2016, 15:44 (GMT) |
Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + NLA/Timeline Support * Reshuffled code for existing "View Frame" implementations, and removed leftover comment from some of the the copy-and-paste used to build it. * Added support for this operator in the NLA and Timeline |
Revision 5d6b695 by Joshua Leung April 16, 2016, 15:29 (GMT) |
Assorted enum tweaks * Knock out "Python" FModifier entry - It really hasn't been coded yet! * Add icon for "Match Indices" driver eyedropper mode. It should help provide a bit more of a hint of what it does, but it also doesn't look quite as nice now. |
Revision b49fd60 by Joshua Leung April 16, 2016, 15:29 (GMT) |
Experimental Drivers UI Tweak: Use icons for variable types This commit aims to streamline the driver variables layout a bit * Each variable type now has an icon. (The loc diff and rot diff ones are placeholders, which could deserve something better/dedicated if we continue to use this) * Instead of taking up an entire row, the variable type dropdown now only shows an icon, and is located before the variable name field. Feedback wanted: Is this more/less confusing than it was? |
Revision 4572d4d by Joshua Leung April 16, 2016, 15:29 (GMT) |
Tweaks to Streamline Drivers UI - Don't use uiTemplateAnyID for properties where only objects can be used |
Revision ba279ef by Lukas Toenne April 16, 2016, 15:27 (GMT) |
Removed the ND_PARTICLE notifier and outliner particle elements. |
Revision 9465d3d by Lukas Toenne April 16, 2016, 15:17 (GMT) |
Removed the particle context of property buttons space. |
Revision ecb695c by Lukas Toenne April 16, 2016, 12:26 (GMT) |
Removed tool settings for particle edit mode. |
Revision cd0ec34 by Lukas Toenne April 16, 2016, 10:39 (GMT) |
Removed remaining uses of the particle edit mode flag. |
Revision 15c8d09 by Lukas Toenne April 16, 2016, 10:28 (GMT) |
Removed the Main.particle list, used for ParticleSettings ID blocks. There were still some type-agnostic uses as well, owing to the generic ListBase type. |
Revision 7c57822 by Lukas Toenne April 16, 2016, 10:11 (GMT) |
Fixed some minor errors in game engine and player. |
Revision 64c7306 by Thomas Beck April 16, 2016, 09:58 (GMT) |
Cycles: Insert util_texture.h in CMakeLists to make Cycles compile again after recent refactory. |
Revision c92b6f1 by Lukas Toenne April 16, 2016, 09:32 (GMT) |
Removed the translation context for particle settings. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021