Revision 940f7a6 by Campbell Barton November 23, 2015, 11:12 (GMT) |
Cleanup: shadowing (unwrap) |
Revision 47dd7d7 by Campbell Barton November 23, 2015, 10:55 (GMT) |
Fix T46841: Thick lines w/ graph visible |
Revision f997449 by Mike Erwin November 23, 2015, 08:35 (GMT) |
OpenSubdiv: support OpenGL 3.x GLSL 130, 140, 150 with extensions as needed. Similar logic to my recent gpu_extensions changes. Partially fixes T46706. Matcaps now work with OpenSubdiv, as do basic materials. Anything with UV coordinates is still broken. |
Revision 8d47dbc by Thomas Dinges November 23, 2015, 08:09 (GMT) |
OpenGL: Replace some more ARB suffix from glBindBufferARB. |
Revision 4fe413a by Campbell Barton November 23, 2015, 06:43 (GMT) |
CMake: use -Wshadow warning for C source C source now builds without shadowing, enable with GCC by default. |
Revision 64ab452 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (interface) |
Revision 48b1656 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (editors) |
Revision 6e4cb46 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (rna, modifiers, *misc*) |
Revision daa90de by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (bmesh) |
Revision e2a79e8 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (render) |
Revision 2e348fd by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (blenkernel) |
Revision bc8504c by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: shadowing (blenlib, gpu, imbuf) |
Revision 676d790 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: use `rna_enum_` prefix for RNA enums Definitions could shadow local vars. |
Revision a269287 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: use single struct for freestyle globals Was shadowing local vars. |
Revision 6a393fc by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: redundant string escape |
Revision 6edc573 by Campbell Barton November 23, 2015, 06:40 (GMT) |
Cleanup: warning |
Revision 8f2e9ac by Mike Erwin November 23, 2015, 05:32 (GMT) |
OpenGL: fix hq viewport dof on Mac / GL 2.1 My earlier fix for GL >= 3 on Windows broke it. Should work for both platforms now. |
Revision 2d708d9 by Mike Erwin November 23, 2015, 05:13 (GMT) |
OpenGL: codegen formatting Formatting of generated GLSL code: - attribute/varying for version 120 - in/out for version 130+ - minor cosmetic stuff Tested working on Windows 10, GL 4.3. |
Revision 076e2ff by Mike Erwin November 23, 2015, 05:08 (GMT) |
OpenGL: update geometry shaders, fixes T46838 |
Revision 05ffe2d by Mike Erwin November 23, 2015, 02:14 (GMT) |
OpenGL: choose compatible GLSL version Fix GLSL version & geometry shader support query to consider core vs compatibility. All shaders need to be compatible with each other, and for now that means GLSL 120. For drivers that support compatibility profiles, choose the highest available (up to 150). If only core profile is supported, max out at GLSL 130. |
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