Revision 07ffd9c by Campbell Barton May 22, 2014, 04:58 (GMT) |
Fix T40309: Select inner region 'bigger' failed with equal regions |
Revision 6ce67a8 by Joshua Leung May 22, 2014, 03:46 (GMT) |
For increased type safety, ANIM_animdata_filter() now specifies the enums its arguments can use Hopefully this should help prevent bugs lik T40304 from occurring again. |
Revision 5f70f8b by Joshua Leung May 22, 2014, 03:45 (GMT) |
Code cleanup - Reshuffling some defines |
Revision 6f99699 by Joshua Leung May 22, 2014, 03:37 (GMT) |
Previous commit uncovered another bug - Ungrouped FCurves couldn't be rearranged still This was because to the filtering code, those FCurves still weren't in any groups, and so couldn't be visible (since a temporary group is created to house them). As a result, the visible-channels list would be empty, causing all hidden FCurves to be treated as hidden. |
Revision 9e76f13 by Joshua Leung May 22, 2014, 03:25 (GMT) |
Fix T40304: Rearranging NLA Tracks (and actually, all animation channels) didn't work anymore These were broken by 1f3655d224196129fc6daf20e678199b95321bff, since an argument of the wrong type was getting passed to ANIM_animdata_filter(), resulting in no channels ever being picked up for the "visible channels" list. |
Revision 5bb615c by Joshua Leung May 22, 2014, 02:10 (GMT) |
Bugfix T40292: Trying to rename shapekey datablocks from AnimEditors renamed object instead |
Revision 049b6cf by Campbell Barton May 22, 2014, 01:58 (GMT) |
Fix for image garbage collection failing to run for render-only views Check for freeing old images was running per-object, move this to viewport drawing. |
Revision 90db85a by Campbell Barton May 22, 2014, 01:28 (GMT) |
Fix T40283: Matcaps disables GLSL shadows |
Revision a217db0 by Bastien Montagne May 21, 2014, 20:37 (GMT) |
Fix T40297: Crash while ripping an edge when autosmooth is activated. Turned out there was still quite a few cases were indices were set dirty, but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP, but a few others as well). So probably this crash was not the only one hidden here. Hopefully all possible cases were catched this time! |
Revision 8d29739 by Dalai Felinto May 21, 2014, 18:10 (GMT) |
Bake API: partial fix T40156 (applyRotation issues) This fixes most of the cases, the only situation not addressed is when the highpoly object(s) has non-uniform scale. mul_transposed_mat3_m4_v3() should take care of non-uniform scales so I'm a bit confused on why it doesn't work. The lowpoly object can have any transformation, the only issue is if the highpoly object has non-uniform scale. Test file of the remaining issue: https://developer.blender.org/file/info/PHID-FILE-tpw2xgddyzxtpg3e7xzs/ Reference reading: http://www.unknownroad.com/rtfm/graphics/rt_normals.html |
Revision 79fe023 by Lukas Toenne May 21, 2014, 17:07 (GMT) |
Fix T40299, Crash on rendering due to dependency cycles and NULL pointer when using particle duplis. |
Revision d88e9fb by Antonis Ryakiotakis May 21, 2014, 16:52 (GMT) |
Minor cleanup of previous commit. |
Revision b963434 by Antonis Ryakiotakis May 21, 2014, 16:35 (GMT) |
Fix T40222 texture painting on mirrored meshes does not apply pixel bleeding at the symmetry edges. We need an extra way to detect if faces overlap here. An easy way is to detect the winding of the faces in UV space. If the winding differs, the faces will naturally overlap. I have tried a few approaches here such as choosing an offset point from the middle of the edge for intersection in both faces of the edge in uv space, but winding is the safest way and should work with very small faces/dense meshes too. |
Revision e07034f by Tamito Kajiyama May 21, 2014, 15:46 (GMT) |
Freestyle: code cleanup: removed old commented lines of code in SilhouetteGeomEngine. |
Revision 56b67cb by Tamito Kajiyama May 21, 2014, 15:46 (GMT) |
Freestyle: code cleanup - removed very old commented lines of code. |
Revision 0516071 by Tamito Kajiyama May 21, 2014, 15:46 (GMT) |
Fix for a regression in rBe84732858590. |
Revision 13c92a7 by Tamito Kajiyama May 21, 2014, 15:46 (GMT) |
Freestyle: Fix for Z normalization in SilhouetteGeomEngine. The Z component of the projected point in the 2D image space has already been normalized in GeomUtils::fromWorldToImage(). |
Revision 01ac74e by Tamito Kajiyama May 21, 2014, 15:46 (GMT) |
Freestyle: Added utility function SilhouetteGeomEngine::CameraToImage(). TODO: Fix for Z normalization in SilhouetteGeomEngine methods. |
Revision c829c71 by Campbell Barton May 21, 2014, 15:12 (GMT) |
use C style string formatting |
Revision 27cebb2 by Brecht Van Lommel May 21, 2014, 13:51 (GMT) |
Fix T39711: cycles particle motion blur affected by viewport draw method. |
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