Revision 99e20d7 by Thomas Dinges March 9, 2014, 21:20 (GMT) |
Cycles: Option to Sample all Lights in the Branched Path integrator for indirect samples This adds a new option "Sample All Lights" to the Sampling panel in Cycles (Branched Path). When enabled, Cycles will sample all the lights in the scene for the indirect samples, instead of randomly picking one. This is already happening for direct samples, now you can optionally enable it for indirect. Example file and renders: Blend file: http://www.pasteall.org/blend/27411 Random: http://www.pasteall.org/pic/show.php?id=68033 All: http://www.pasteall.org/pic/show.php?id=68034 Sampling all lights is a bit slower, but there is less variance, so it should help in situations with many lights. Patch by myself with some tweaks by Brecht. Differential Revision: https://developer.blender.org/D391 |
Revision 6fdbab4 by Tamito Kajiyama March 9, 2014, 13:25 (GMT) |
Minor code cleanup. |
Revision a96eb73 by Thomas Dinges March 9, 2014, 11:48 (GMT) |
Code Cleanup for __HAIR__ defines. |
Revision 40d4fb9 by Daniel Genrich March 9, 2014, 08:55 (GMT) |
Fix compile error using MSVC2008 + cmake |
Revision d219312 by Joshua Leung March 9, 2014, 06:23 (GMT) |
Fix T39018: Duplicate entries for material/shader in AnimEditors In many BI shader setups, the material which owns the nodetree is often itself included as a node in that nodetree (i.e. to provide the base colour for that mesh). This would often result in the material (and its subtree) getting included in the dopesheet results twice. |
Revision fa24ad1 by Campbell Barton March 9, 2014, 05:20 (GMT) |
Graph Editor: add lasso select for fcurves |
Revision 6a4567b by Campbell Barton March 9, 2014, 04:48 (GMT) |
BLI Rect: utility function to transform a point using 2 rect's |
Revision bcb99b7 by Campbell Barton March 9, 2014, 03:12 (GMT) |
Text Editor: Remove key binding for text/object conversion This can freeze Blender if you accidentally press ctrl+m on a large script, conversion from text to 3d objects is fairly special case, restricting access to the menu only. |
Revision 25ad7b4 by Juergen Herrmann March 8, 2014, 23:30 (GMT) |
Fix for prevoius commit: accidentally changed a ifndef to ifdef. |
Revision 5559302 by Juergen Herrmann March 8, 2014, 23:25 (GMT) |
Cleanup some useless/unneeded #ifdefs for MSVC2013. |
Revision 645aa96 by Juergen Herrmann March 8, 2014, 17:47 (GMT) |
Make CMake use Jack debug libraries when compiling a debug build |
Revision 8df2d1c by Juergen Herrmann March 8, 2014, 17:47 (GMT) |
Minor changes to CMakeLists.txt to enable debug builds on VS2013. Fix for finding LLVM and OSL debug libs. |
Revision 7461fea by Joshua Leung March 8, 2014, 04:57 (GMT) |
Fix T39035: Cycles F-Modifier truncates end/beginning frame values for repetition When the keyframes at either end of the source curve don't lie on exact frame boundaries, this casued problems with the Cycles F-Modifier, as part of the cycle would get chopped off. This was caused by float -> integer truncation that was occurring, since one variable was of the wrong type. The problem here wasn't discovered until now (thanks to gcc's invalid-type warnings on printf's) as in standard usage, we can safely assume that all keyframes are strictly on frame boundaries. |
Revision 9e881d0 by Joshua Leung March 7, 2014, 23:32 (GMT) |
Drivers UI: Add explicit warnings about use of bpy.data and bpy.context in expressions In order to combat the problem of users frequently trying to use inlined bpy.data/bpy.context paths for data access in their driver expressions and then finding/complaining that these don't update correctly, the UI now flags these as the error conditions that they are (with suggestions on how to fix this). Also tweaked the "Add Variable" button to have more descriptive text about what exactly variables are and why to use these, along with some other visual tweaks (icons!). |
Revision 36279af by Thomas Dinges March 7, 2014, 23:23 (GMT) |
Cycles: Compile fix and some cleanup for the Image interpolation commit. |
Revision dd2dca2 by Martijn Berger March 7, 2014, 22:16 (GMT) |
Add support for multiple interpolation modes on cycles image textures All textures are sampled bi-linear currently with the exception of OSL there texture sampling is fixed and set to smart bi-cubic. This patch adds user control to this setting. Added: - bits to DNA / RNA in the form of an enum for supporting multiple interpolations types - changes to the image texture node drawing code ( add enum) - to ImageManager (this needs to know to allocate second texture when interpolation type is different) - to node compiler (pass on interpolation type) - to device tex_alloc this also needs to get the concept of multiple interpolation types - implementation for doing non interpolated lookup for cuda and cpu - implementation where we pass this along to osl ( this makes OSL also do linear untill I add smartcubic to the interface / DNA/ RNA) Reviewers: brecht, dingto Reviewed By: brecht CC: dingto, venomgfx Differential Revision: https://developer.blender.org/D317 |
Revision ef51b69 by Lukas Toenne March 7, 2014, 17:32 (GMT) |
Fix for displace node regression (reported on IRC by Sebastian Koenig): Was adding a (0.5, 0.5) offset, even for zero displacement. |
Revision f03df4f by Antonis Ryakiotakis March 7, 2014, 14:58 (GMT) |
Fix crash when changing and using between layer and other brushes in dyntopo Layer brush would not invalidate the layer_disp arrays in dyntopo mode, checking only for the existence of the array. This means that if a tool resized the node due to topology changes, the layer brush code could index (and write!) out of bounds in the array. Solution is to invalidate the layer data prior to each stroke in dyntopo. |
Revision 20f7a34 by Antonis Ryakiotakis March 7, 2014, 13:58 (GMT) |
Fix hard crash when using persistent base on layer brush on multires and dyntopo. |
Revision 84bed52 by Joshua Leung March 7, 2014, 13:16 (GMT) |
Some initial tooltips for FModifiers These are quite rough and could use some more attention to read better |
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