Revision 549248f by Bastien Montagne January 1, 2014, 15:07 (GMT) |
Fix wrongly shorten labels in splash (allocated size was a bit too small, rB3c6b5b72a497). |
Revision c8dd6b6 by Joshua Leung January 1, 2014, 11:28 (GMT) |
Fix T38013: Incorrect RNA Path when trying to keyframe the nth vertex of Bezier curve shape key data key->elemsize is set to 16 for ID_CU (i.e. Curves and NURBS surfaces). However, this value is only correct for NURBS (which use BPoints). When trying to keyframe the nth vertex of a particular shape key's data (where the shape keys are being used on Bezier curves), the RNA Paths for that are generated with the wrong data index. From empirical testing, it appears that this should be 12 instead. |
Revision de147a9 by Bastien Montagne January 1, 2014, 11:02 (GMT) |
Fix T38008: Bug in templates operator_nodes.py |
Revision 3c6b5b7 by Bastien Montagne January 1, 2014, 10:58 (GMT) |
Add a new "shortening process" for UI string drawing, which keeps both right and left parts of the drawstr and replaces the middle by '...' Rationnal: It's usually easier to figure out what a troncated string means if you have both its start and end parts. Details: It currently affects all UI items (text fields, buttons, labels...). Only exceptions are buttons inside menus, text fields & co being edited, and numbuttons/sliders. Note that some static texts (like panels' titles or items in outliner) do not use usual UI items, and just draw the whole text, using OpenGL to clip it. Will make another patch to fix this. Reviewers: campbellbarton, brecht, carter2422, #user_interface Reviewed by: brecht, carter2422 CC: billrey Differential Revision: https://developer.blender.org/D114 |
Revision d8f4cb9 by Antonis Ryakiotakis January 1, 2014, 04:27 (GMT) |
Fix T37965, loop multicut confirmation not happening when numeric input is used. When numerical input was active confirmation events were not getting handled. Code here seems a bit duplicated, it may be possible to simplify it, but leaving it slightly bloated for now. |
Revision bf0231f by Jonathan Williamson January 1, 2014, 00:53 (GMT) |
Clean up Zoom Style section of Input Preferences This removes some grouping labels and improves option names to make them self explanatory and consistent with one another. Before: https://www.dropbox.com/sh/zp4ildwpuew1w4x/RSLGK_gOG7 After: https://www.dropbox.com/s/c131zb5zb1ds5ap/Screenshot%202013-12-31%2018.54.38.png |
Revision e271e2d by Jonathan Williamson January 1, 2014, 00:20 (GMT) |
Align Author field and label horizontally This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section. |
Revision a594db4 by Jonathan Williamson January 1, 2014, 00:20 (GMT) |
Improve readability of System panel of User Preferences This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency. |
Revision ead6d39 by Sergej Reich December 31, 2013, 17:10 (GMT) |
Units: Make grams base unit for mass |
Revision 33a027b by Sergej Reich December 31, 2013, 17:10 (GMT) |
Revision aaabac0 by Brecht Van Lommel December 31, 2013, 17:03 (GMT) |
Cycles Volume Render: these changes should have included in the last commit. |
Revision 9cd2b19 by Brecht Van Lommel December 31, 2013, 16:38 (GMT) |
Cycles Volume Render: generated texture coordinates for volume render. This does not support staying fixed while the surface deforms, but for static meshes it should match up with the surface texture coordinates. Implemented as a matrix transform from objects space to mesh texture space. Making this work for deforming surfaces would be quite complicated, you might need something like harmonic coordinates as used in the mesh deform modifier, probably will not be possible anytime soon. |
Revision 6b03f92 by Brecht Van Lommel December 31, 2013, 16:30 (GMT) |
Cycles Volume Render: optimization to avoid exporting surface attributes when only a volume shader is used. |
December 31, 2013, 14:03 (GMT) |
Revision 1fa63b3 by Bastien Montagne December 31, 2013, 12:42 (GMT) |
Fix T37992: german NUMPAD-COMMA is not tranlated to decimal dot (for modal numinput). |
Revision e2e5b45 by Brecht Van Lommel December 31, 2013, 01:19 (GMT) |
Fix T37935: 3dsmax key configuration broken after recent mesh operator changes. |
Revision 0775e73 by Brecht Van Lommel December 31, 2013, 01:00 (GMT) |
Fix T37947: large cursors now also work on linux/mac for the edit mode cross. |
December 30, 2013, 23:17 (GMT) |
Fix console incorrectly showing on Windows Blender startup in some cases. The console window is hidden by default, but we need to avoid this when starting from the command prompt, because it would hide the window you just typed the command in. Previously it would check if Blender was started from "explorer.exe" to determine that, but that wasn't working for application launchers like Appetizer or Colibri. Instead we now check if the process ID is the same as the process ID of the console window, which appears to work reliably. Reviewed By: brecht Differential Revision: https://developer.blender.org/D122 |
December 30, 2013, 23:01 (GMT) |
UI: improve tooltip for use preview range option in timeline. Reviewed By: brecht Differential Revision: https://developer.blender.org/D161 |
Revision cb4d32c by Martijn Berger December 30, 2013, 21:25 (GMT) |
one more msvc 2013 change |
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