Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 30, 2013, 09:09 (GMT)
Fix T37970: Node scale/rotate use incorrect pivor

note: added code to use real node center, but ifdef'd for now since it
doesnt work well with absolute snapping.
December 30, 2013, 08:23 (GMT)
Node Editor: enable transform helper line
December 30, 2013, 04:49 (GMT)
Fix T37920: BGE LibLoad failed for meshes with no materials
December 30, 2013, 02:25 (GMT)
Main API: refactor naming, use BKE_main_ prefix and add main arg.
December 30, 2013, 01:19 (GMT)
Code Cleanup: quiet unused define warning
December 30, 2013, 01:18 (GMT)
Fix for crash with game engines LibLoad feature
December 30, 2013, 01:06 (GMT)
Code Cleanup: cycles tips and long lines
December 29, 2013, 23:58 (GMT)
Code Cleanup: unused defines & style
December 29, 2013, 23:04 (GMT)
Cycles Volume Render: heterogeneous (textured) volumes support.

Volumes can now have textured colors and density. There is a Volume Sampling
panel in the Render properties with these settings:

* Step size: distance between volume shader samples when rendering the volume.
Lower values give more accurate and detailed results but also increased render
time.
* Max steps: maximum number of steps through the volume before giving up, to
protect from extremely long render times with big objects or small step sizes.

This is much more compute intensive than homogeneous volume, so when you are not
using a texture you should enable the Homogeneous Volume option in the material
or world for faster rendering.

One important missing feature is that Generated texture coordinates are not yet
working in volumes, and they are the default coordinates for nearly all texture
nodes. So until that works you need to plug in object texture coordinates or a
world space position.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
December 29, 2013, 23:04 (GMT)
Fix cycles volume emission not working with OSL.
December 29, 2013, 23:04 (GMT)
Code refactor: better distinguish scatter and absorption for volume integration.
December 29, 2013, 18:56 (GMT)
Buildbot SCons MSVC 2013 packing also requires something extra
December 29, 2013, 16:43 (GMT)
MSVC 2013 buildbot changes
December 29, 2013, 13:57 (GMT)
Added option to have a seperate environment for executing nvcc
This can be used to compiler cuda kernels with Visual Studio 2010 while
the rest of blender is compiled with MSVC 12.0 / 2013
December 29, 2013, 12:55 (GMT)
Text3d: add select all operator

also add Edit menu for 3d text and move cut/copy/paste there.
December 29, 2013, 12:34 (GMT)
correction to previous commit
December 29, 2013, 12:18 (GMT)
Fix crash moving the cursor after deleting 3d text
December 29, 2013, 12:16 (GMT)
Text3d: add assert's to check the selection and length are valid
December 29, 2013, 11:25 (GMT)
Fix movie output when using render border

Reported by @plasmasolutions in IRC.
December 29, 2013, 11:07 (GMT)
Follow up to the previous commit: vfont_get_data is to use the same RW lock
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021