Revision 6a5d28e by Ove Murberg Henriksen May 8, 2012, 00:22 (GMT) |
Revision 67dc559 by Ove Murberg Henriksen May 8, 2012, 00:12 (GMT) |
Revision e8c945b by Ove Murberg Henriksen May 8, 2012, 00:09 (GMT) |
svn merge ^/trunk/blender -r46370:46380 1 Tree conflict I deleted the source/tools/GL and then ran: svn -r46380 co https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/tools/GL svn resolve --accept working -R source/tools/GL |
Revision 03f0b47 by Ove Murberg Henriksen May 7, 2012, 23:40 (GMT) |
Revision 9c09938 by Ove Murberg Henriksen May 7, 2012, 23:36 (GMT) |
Revision 0f607cb by Ove Murberg Henriksen May 7, 2012, 23:27 (GMT) |
svn merge ^/trunk/blender -r46340:46350 |
Revision 4ace1fb by Ove Murberg Henriksen May 7, 2012, 23:23 (GMT) |
Revision 1d54403 by Ove Murberg Henriksen May 7, 2012, 22:28 (GMT) |
Revision 5797edf by Dalai Felinto May 7, 2012, 20:37 (GMT) |
adding kernel_projection.h in CMakelists |
Revision e6a84eb by Brecht Van Lommel May 7, 2012, 20:24 (GMT) |
Cycles: add light falloff node, with quadratic/linear/constant falloff and a smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348. |
Revision f44e80e by Gaia Clary May 7, 2012, 19:08 (GMT) |
Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when 'apply Modifiers' was NOT selected |
Revision e5faeab by Campbell Barton May 7, 2012, 18:30 (GMT) |
style cleanup: avi |
Revision a314b70 by Campbell Barton May 7, 2012, 18:12 (GMT) |
fix [#31354] Segfault with "Extrude Individual Faces and Move" |
Revision 98ba7df by Gaia Clary May 7, 2012, 18:09 (GMT) |
Collada: patch #31331: Implementation of 'Apply Modifiers' |
Revision 353ef95 by Campbell Barton May 7, 2012, 18:07 (GMT) |
fix [#31347] solidify modifier > even thickness parameter weired |
Revision d5b5342 by Campbell Barton May 7, 2012, 17:56 (GMT) |
style cleanup: outliner |
Revision e11b9df by Dalai Felinto May 7, 2012, 17:22 (GMT) |
cycles-fisheye: fixed formula for dir to equisolid second time I need a scond commit to get the equisolid formula right, shame on me ;) the formula is: r = 2 x focallength x sin (theta / 2) |
Revision bf2fac7 by Tamito Kajiyama May 7, 2012, 17:13 (GMT) |
Fix for X and Y aspect ratios not working properly with Freestyle stroke rendering. Problem report by octane98 in the BA Freestyle thread. Thanks! |
Revision 9a73120 by Dalai Felinto May 7, 2012, 16:51 (GMT) |
direction to equisolid - final fix for [#31307] Cycles panoramic fisheye lens and vector pass problem |
Revision 4bbcb77 by Bastien Montagne May 7, 2012, 15:50 (GMT) |
Some misc fixes to UI messages... |
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