Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 29, 2012, 00:14 (GMT)
Bugfix: vertexpaint blur brush was broken.

Just a minor loop iteration bug.
February 28, 2012, 23:08 (GMT)
Code cleanup for the neighbor_average() sculpt function.

Moved some of the code into a couple new mesh functions for searching
in poly loops to simplify the function, the rest is just cosmetic
changes.
February 28, 2012, 22:54 (GMT)
Style Cleanup, no functional changes.
February 28, 2012, 22:52 (GMT)
fix [#30367] Face Fills Crossed

when making a quad from 2 edges - it was comparing the edge lengths to avoid making a bowtie quad. but this doesnt work in all cases, now compare normals instead.
February 28, 2012, 20:56 (GMT)
Experimental fix for degenerate triangles in imported mesh data.

This commit is an attempt to address degenerate triangles (i.e.,
triangles whose area is zero) that cause incorrect line visibility in
Freestyle.

There are two forms of degenerate triangles. Let A, B and P denote
the three vertices of a triangle. A degenerate triangle is a triangle
such that 1) A and B are in the same position in the 3D space, or
2) the distance between point P and line segment AB is zero. Note
that the first form is a special case of the second form. Degenerate
triangles in the first form is easy to remove by the Remove Doubles
command. This commit is intended to address those degenerate triangles
in the second form.

The implemented fix cannot address degenerate triangles in general.
It fails when a triangle touches with multiple degenerate triangles.
A more general solution needs to be implemented.
February 28, 2012, 20:55 (GMT)
Fix a couple typos in comments.
February 28, 2012, 20:46 (GMT)
Add solid background behind text in search menu.

This fixes the issue of text being hard to read due to (e.g.) black
text on a dark icon.

Example: http://www.pasteall.org/pic/show.php?id=27401
Reviewed by Brecht: http://codereview.appspot.com/5699098/
February 28, 2012, 20:06 (GMT)
fix for leak in bmo_edgenet_fill_exec and remove invalid comment.
February 28, 2012, 19:43 (GMT)
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
layers work more like blender internal.
February 28, 2012, 19:30 (GMT)
code cleanup: de-duplicate bmesh face creation code,
February 28, 2012, 19:10 (GMT)
Code Cleanup:
- apply some rules for function naming conventions, added to main bmesh doc in bmesh.h.
- remove unused function BM_loops_to_corners().
February 28, 2012, 18:28 (GMT)
more header re-arranging.

Some function comments were in headers, some in the C files, some in both.
Moved function comments from headers into the C files.
February 28, 2012, 16:47 (GMT)
bmesh: re-arrange headers
February 28, 2012, 16:45 (GMT)
February 28, 2012, 16:45 (GMT)
Cycles: fix msvc compile warning, patch by Jason Wilkins.
February 28, 2012, 16:44 (GMT)
Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama

The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
February 28, 2012, 16:44 (GMT)
Cycles: support for mask layers in render layer, this has the same effect as
assigning holdout shaders to every object in the specified layers.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
February 28, 2012, 16:44 (GMT)
Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't think
this should ever happen in practice but maybe it does anyway.
February 28, 2012, 16:29 (GMT)
code cleanup,
- bmesh_newcore.c -> bmesh_core.c.
- add bmesh_interp header.
February 28, 2012, 14:05 (GMT)
code cleanup: use float vector size in function definitions, and const's where the values are unchanged.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021