Revision a711288 by Nicholas Bishop February 29, 2012, 00:14 (GMT) |
Bugfix: vertexpaint blur brush was broken. Just a minor loop iteration bug. |
Revision 1ebb6e3 by Nicholas Bishop February 28, 2012, 23:08 (GMT) |
Code cleanup for the neighbor_average() sculpt function. Moved some of the code into a couple new mesh functions for searching in poly loops to simplify the function, the rest is just cosmetic changes. |
Revision d279fb5 by Campbell Barton February 28, 2012, 22:54 (GMT) |
Style Cleanup, no functional changes. |
Revision e6ca57b by Campbell Barton February 28, 2012, 22:52 (GMT) |
fix [#30367] Face Fills Crossed when making a quad from 2 edges - it was comparing the edge lengths to avoid making a bowtie quad. but this doesnt work in all cases, now compare normals instead. |
Revision 5729156 by Tamito Kajiyama February 28, 2012, 20:56 (GMT) |
Experimental fix for degenerate triangles in imported mesh data. This commit is an attempt to address degenerate triangles (i.e., triangles whose area is zero) that cause incorrect line visibility in Freestyle. There are two forms of degenerate triangles. Let A, B and P denote the three vertices of a triangle. A degenerate triangle is a triangle such that 1) A and B are in the same position in the 3D space, or 2) the distance between point P and line segment AB is zero. Note that the first form is a special case of the second form. Degenerate triangles in the first form is easy to remove by the Remove Doubles command. This commit is intended to address those degenerate triangles in the second form. The implemented fix cannot address degenerate triangles in general. It fails when a triangle touches with multiple degenerate triangles. A more general solution needs to be implemented. |
Revision 132544d by Nicholas Bishop February 28, 2012, 20:55 (GMT) |
Fix a couple typos in comments. |
Revision 4f884e2 by Nicholas Bishop February 28, 2012, 20:46 (GMT) |
Add solid background behind text in search menu. This fixes the issue of text being hard to read due to (e.g.) black text on a dark icon. Example: http://www.pasteall.org/pic/show.php?id=27401 Reviewed by Brecht: http://codereview.appspot.com/5699098/ |
Revision d309aa2 by Campbell Barton February 28, 2012, 20:06 (GMT) |
fix for leak in bmo_edgenet_fill_exec and remove invalid comment. |
Revision 8a76aa2 by Brecht Van Lommel February 28, 2012, 19:43 (GMT) |
Cycles: fix AO pass not rendering with AO enabled for world, and make mask layers work more like blender internal. |
Revision dcfd1dd by Campbell Barton February 28, 2012, 19:30 (GMT) |
code cleanup: de-duplicate bmesh face creation code, |
Revision 2a7f1af by Campbell Barton February 28, 2012, 19:10 (GMT) |
Code Cleanup: - apply some rules for function naming conventions, added to main bmesh doc in bmesh.h. - remove unused function BM_loops_to_corners(). |
Revision d1d11bb by Campbell Barton February 28, 2012, 18:28 (GMT) |
more header re-arranging. Some function comments were in headers, some in the C files, some in both. Moved function comments from headers into the C files. |
Revision df0f0c6 by Campbell Barton February 28, 2012, 16:47 (GMT) |
bmesh: re-arrange headers |
Revision 22abc63 by Brecht Van Lommel February 28, 2012, 16:45 (GMT) |
Cycles: ambient occlusion support, with AO factor and distance, and a render pass. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes |
Revision 6cb896f by Brecht Van Lommel February 28, 2012, 16:45 (GMT) |
Cycles: fix msvc compile warning, patch by Jason Wilkins. |
Revision 4a90339 by Brecht Van Lommel February 28, 2012, 16:44 (GMT) |
Cycles: support for camera rendering an environment map with equirectangular environment map, by enabling the Panorama option in the camera. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama The focal length or sensor settings are not used, the UI can be tweaked still to communicate this, also panorama should probably become a proper camera type like perspective or ortho. |
Revision 0052cbe by Brecht Van Lommel February 28, 2012, 16:44 (GMT) |
Cycles: support for mask layers in render layer, this has the same effect as assigning holdout shaders to every object in the specified layers. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers |
Revision aecff24 by Brecht Van Lommel February 28, 2012, 16:44 (GMT) |
Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't think this should ever happen in practice but maybe it does anyway. |
Revision c48a5fd by Campbell Barton February 28, 2012, 16:29 (GMT) |
code cleanup, - bmesh_newcore.c -> bmesh_core.c. - add bmesh_interp header. |
Revision ed04c21 by Campbell Barton February 28, 2012, 14:05 (GMT) |
code cleanup: use float vector size in function definitions, and const's where the values are unchanged. |
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