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Blenderin Git "master"-kehityshaaran kommitit.

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July 21, 2010, 15:23 (GMT)
Fix #20084: merging triangles with different normals into a quad
would create a hole, just crappy editmesh code, no need to merge
to bmesh.

July 21, 2010, 15:22 (GMT)
Fix #20196: division by zero in edge slide with two overlapping loops.

July 21, 2010, 14:13 (GMT)
Fix #22786: displace node doesn't work with procedural textures.

July 21, 2010, 14:11 (GMT)
Fix #22897: text insert operator only worked for one character,
now inserts the whole string.

July 21, 2010, 14:09 (GMT)
Fix #22870: Can't save modified non-packed images. File exist check
wasn't taking into account that there could be relative paths.

July 21, 2010, 14:08 (GMT)
Fix #22921: Default human meta-rig will not export to FBX. Still missed
a check in my previous fix for this.

July 21, 2010, 11:58 (GMT)
* closed small gap at top of appearance panel
July 21, 2010, 11:12 (GMT)
Added a donations link in the splash.

July 21, 2010, 10:44 (GMT)
Change back automatic draw method to triple buffer for Intel cards, overlap is
not working reliable and flickering on various configurations, will try to find
out what these are, but for now probably better to have correct than fast drawing.

July 21, 2010, 10:39 (GMT)
Revert revision 30441: [#22876] Add new scene, stacker ".00" bug

This commit broke unique datablock naming, tried to fix it properly but the
code here is too tricky to change now, will just reopen the bug report.

Revision ea008f8 by Tom Musgrove
July 21, 2010, 10:29 (GMT)
forcing unfied size to off right now, since the other paint modes don't understand it. It can be renabled if jason has time to look at it (should be an easy fix, but it is far too late in the evening here for me to look).
July 21, 2010, 09:46 (GMT)
Moved constants names from KX_ACT_CONSTRAINT_foo to KX_CONSTRAINTACT_foo.
July 21, 2010, 09:39 (GMT)
Unified size only works for sculpt, so only modify it in sculpt mode.

July 21, 2010, 09:25 (GMT)
2.5: move some do_versions compatibility code under < 253 check.

Revision e8d129c by Nick Samarin
July 21, 2010, 09:16 (GMT)
- added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type
- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
Revision 6b2c4df by Tom Musgrove
July 21, 2010, 08:23 (GMT)
making this consistent with texture brush selector in the 3d viewport
July 21, 2010, 07:55 (GMT)
Merging revision 30567 from my GSoC branch, log: Fix for sound not possible to load when file unsaved.
July 21, 2010, 07:52 (GMT)
Fix for sound not possible to load when file unsaved.
July 21, 2010, 07:24 (GMT)
July 21, 2010, 05:49 (GMT)
== installation paths ==
Hopefully last fix for path issues for this release
* The config folder should also be searched for in the 'local' path for local installations
(This code was already there, but removed in revision 30440)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021