Revision 6a8ce04 by Brecht Van Lommel July 21, 2010, 15:23 (GMT) |
Fix #20084: merging triangles with different normals into a quad would create a hole, just crappy editmesh code, no need to merge to bmesh. |
Revision 44160c9 by Brecht Van Lommel July 21, 2010, 15:22 (GMT) |
Fix #20196: division by zero in edge slide with two overlapping loops. |
Revision ff00aa1 by Brecht Van Lommel July 21, 2010, 14:13 (GMT) |
Fix #22786: displace node doesn't work with procedural textures. |
Revision ee6be64 by Brecht Van Lommel July 21, 2010, 14:11 (GMT) |
Fix #22897: text insert operator only worked for one character, now inserts the whole string. |
Revision 8eb594b by Brecht Van Lommel July 21, 2010, 14:09 (GMT) |
Fix #22870: Can't save modified non-packed images. File exist check wasn't taking into account that there could be relative paths. |
Revision 9d0a67f by Brecht Van Lommel July 21, 2010, 14:08 (GMT) |
Fix #22921: Default human meta-rig will not export to FBX. Still missed a check in my previous fix for this. |
Revision e3ad451 by Jason Wilkins July 21, 2010, 11:58 (GMT) |
* closed small gap at top of appearance panel |
Revision 66ce15b by Ton Roosendaal July 21, 2010, 11:12 (GMT) |
Added a donations link in the splash. |
Revision e3428ae by Brecht Van Lommel July 21, 2010, 10:44 (GMT) |
Change back automatic draw method to triple buffer for Intel cards, overlap is not working reliable and flickering on various configurations, will try to find out what these are, but for now probably better to have correct than fast drawing. |
Revision edeef8b by Brecht Van Lommel July 21, 2010, 10:39 (GMT) |
Revert revision 30441: [#22876] Add new scene, stacker ".00" bug This commit broke unique datablock naming, tried to fix it properly but the code here is too tricky to change now, will just reopen the bug report. |
Revision ea008f8 by Tom Musgrove July 21, 2010, 10:29 (GMT) |
forcing unfied size to off right now, since the other paint modes don't understand it. It can be renabled if jason has time to look at it (should be an easy fix, but it is far too late in the evening here for me to look). |
Revision 3e908a8 by Joerg Mueller July 21, 2010, 09:46 (GMT) |
Moved constants names from KX_ACT_CONSTRAINT_foo to KX_CONSTRAINTACT_foo. |
Revision f59afb5 by Brecht Van Lommel July 21, 2010, 09:39 (GMT) |
Unified size only works for sculpt, so only modify it in sculpt mode. |
Revision 2ea8a71 by Brecht Van Lommel July 21, 2010, 09:25 (GMT) |
2.5: move some do_versions compatibility code under < 253 check. |
Revision e8d129c by Nick Samarin July 21, 2010, 09:16 (GMT) |
- added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type - fixed the access to KX_SteeringActuator attributes from scripts - added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary |
Revision 6b2c4df by Tom Musgrove July 21, 2010, 08:23 (GMT) |
making this consistent with texture brush selector in the 3d viewport |
Revision d17ce0f by Joerg Mueller July 21, 2010, 07:55 (GMT) |
Merging revision 30567 from my GSoC branch, log: Fix for sound not possible to load when file unsaved. |
Revision 591ac35 by Joerg Mueller July 21, 2010, 07:52 (GMT) |
Fix for sound not possible to load when file unsaved. |
Revision 46155bc by Joerg Mueller July 21, 2010, 07:24 (GMT) |
Revision 51bd50f by Andrea Weikert July 21, 2010, 05:49 (GMT) |
== installation paths == Hopefully last fix for path issues for this release * The config folder should also be searched for in the 'local' path for local installations (This code was already there, but removed in revision 30440) |
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