Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4294 / 5574

July 17, 2010, 17:07 (GMT)
Revert part of commit 29079, cleanup of particle path drawing logic

This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash

July 17, 2010, 16:17 (GMT)
[#22876] Add new scene, stacker ".00" bug
finding duplicates is a bit faster now too since it doesnt split the name and number before comparing ID's prefix.
July 17, 2010, 15:42 (GMT)
2.5: installation paths, local directories (in the same folder as executable)
are now considered system rather than user directories, as you would expect
these to override any system directory for local installations.

July 17, 2010, 14:57 (GMT)
Audaspace Py API: Getting rid of string literal warnings.
July 17, 2010, 14:34 (GMT)
bugfix [#22890] Setting the Maya keymap gives python errors
July 17, 2010, 14:23 (GMT)
Autoplay: Fullscreen now really works.
July 17, 2010, 13:41 (GMT)
Merging revision 30434 from my GSoC branch, log: Fixed sound wave display bug for sounds that are not full length.
July 17, 2010, 13:37 (GMT)
Fixed sound wave display bug for sounds that are not full length.
July 17, 2010, 13:31 (GMT)
* Applied patch from nicholasbishop that refactors calculation of the grab delta into a function with less duplication
July 17, 2010, 13:29 (GMT)
PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k.
Revision 30b712e by Joshua Leung
July 17, 2010, 13:18 (GMT)
48Hr Bugfix: Paste pose not correctly updating

Removed some antiquated cruft that used to work around the old anim-system.
Revision 14736ca by Mike Erwin
July 17, 2010, 05:52 (GMT)
Added rudimentary SpaceNav event capture code for Windows.

Disabled RawInput mouse code.
Revision 8a138f4 by Mike Erwin
July 17, 2010, 05:49 (GMT)
fixed misspelled variable in Wacom utility
July 17, 2010, 02:29 (GMT)
Logic Editor: fix for float values steps and precision (reported by Mal Duffin (malCanDo) over email)
The UI wasn't working.
+ renaming motion blur rna to motion_blur_factor
+ fixing "using wrong dna" for min_y constraint actuator RNA
July 17, 2010, 00:38 (GMT)
simplify thumbnail reading and remove some warnings
July 16, 2010, 23:17 (GMT)
sequencer outline, credits on a black background wasnt easy to see.
July 16, 2010, 22:21 (GMT)
fix for assigning any ID in rna, it would not run id_lib_extern() which means the library reference would be lost on reload.
July 16, 2010, 21:42 (GMT)
BGE Py API:
* Sphinx autorun file.
* bge modules are now autogenerated
* added aud module
July 16, 2010, 21:35 (GMT)
Merged changes in the trunk up to revision 30416.
July 16, 2010, 17:43 (GMT)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021